Custom Map #5340: Three to get ready. By: Lost in Nowhere

Started by AutoPost, January 22, 2018, 12:09:28 AM

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AutoPost

This topic is for discussion of map #5340: Three to get ready


Author: Lost in Nowhere
Size: 82x82

Desc:
You only have three minutes to build up your base--after that, you only get relays and nullifiers. Better get building!

Builder17


BilboGCL

Ohhh-kay!
The idea is fine but the fact that I can't pause makes this map, at least for me, pretty hard. Three minutes sound like a lot of time and I wondered why these minutes passed away so fast so I took a stopwatch and these three minutes have passed away in 40.75 seconds... So: Too less lag on this map 8)

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

Lost in Nowhere

Lag really shouldn't be affecting it (if anything, lag should make it last longer), since it just updates per-frame even when paused.
Having the map unpaused on 4x speed, however, does make it run out really fast and is my best guess as to what happened. I do not recommend doing that.
Don't die! :)

BilboGCL

I've tripple checked - it displays 1x and it can't be slowed down
And now I've re-checked and the map finished after 38 seconds... On 4x the limit is reached after less than 14 seconds. Speedrunners GO! :)

Greetings from The Shire!

Edit:
I've attached a screenshot with fps indicated, maybe that's the problem...
Hey, come to the dark side Discord, we have cookies!

BilboGCL

As I found the solution with Karsten75s help on discord (come to the dark side, we've got cookies!) I just post the solution here in case anybody else has the same problem:
Normally CW3 is hardcoded to run with 30 fps - unity (the system cw3 is built with) is known for loosing this hardcoded fps after running for a long time. A simple restart of the game resets the framerate back to 30fps.

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!