Custom Map #5231: system. By: shingetsu

Started by AutoPost, January 02, 2018, 09:58:12 AM

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This topic is for discussion of map #5231: system


Author: shingetsu
Size: 128x160

Desc:
can you solve this map? #Puzzle #TechLimits

cornucanis

This map looks very fun! I love puzzle maps, difficult maps, and tech limit maps.. This seems to be all 3! I'll definitely be playing this when I get home from work tonight.

This is the first map I see posted under your name, was this your first time using the map editor? In any case I hope you make more. I know you're a very good player as I've seen your posted times on maps like 5175 Gift. I love playing maps made by expert players, they're always nice and challenging.

cornucanis

This map was everything I had hoped it would be and more! Thank you for making such a great and challenging puzzle map shingetsu! I really hope you make more, this was one of the most fun maps I've played in a while. I'm sorry people are rating your map lowly because of the difficulty, but that's just how things go around here as I'm sure you know.

Here are some tips for anyone trying to get a foothold on this map:
Spoiler

- Don't overestimate the importance of the blaster. It's put there to distract you from the units you should actually be using.
- You clearly don't have enough weaponpower to overcome these emitters. Perhaps something else on the map DOES have enough power to overcome them?
- I would recommend reading this topic for information about how spore targetting works. You'll need that information for this map.
- Don't be afraid to delete some units when necessary. In fact, you'll be deleting a lot of units in the early stages of this map.
- See those anti-creeper islands? Those concentric circles almost make them look like giant bulls-eyes...
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BilboGCL

So it is indeed
Spoiler
luck wether you get mot AC or C Spores on your decoy? I mean, they are equal numbered and equal powered... At least I've been fiddling around with collectors or a flying canon as target but could hardly prevent the creeper to get to height ten...
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cornucanis

Quote from: BilboGCL on January 03, 2018, 09:05:12 AM
So it is indeed luck whether you get more AC or C Spores on your decoy?

Spoiler
Nope, no luck involved at all actually given some proper preparation! All 4 spore towers are initially set to fire at the same time, but they don't have to stay that way! Keep in mind that if there is no unit for a spore tower to fire at when it gets to 0:00, it will stay there until you build a unit for it to fire at. Using this knowledge you should be able to stagger all spore towers by 15 seconds or so, giving you time to build collectors at the proper locations for each spore tower to target when it fires. Once I figured out the trick, I never had a single bad spore touch my main island.
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BilboGCL

#5
Ahhhhh - try it tomorrow, thanks!

Edit: Finally! Great Puzzle!
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