Custom Map #5214: The Last Emitter. By: Sorrontis

Started by AutoPost, December 30, 2017, 04:11:34 PM

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This topic is for discussion of map #5214: The Last Emitter


Author: Sorrontis
Size: 181x181

Desc:
The Last Emitter. It's tricky, and it doesn't like you. Have fun with it! The scripts will be in the forums. #CRPL #Sorrontiphobia #Easy?

Sorrontis

Well, whelp, that's it. I'm done with CW3 for a while. Got my last emitter published, it was fun to code. Back to PF for a while.

You can find the scripts in the attachments!
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

gregorybald

Thanks, I have enjoyed your maps.  They have been a challenge.  What is this emitter responding to and what is the best defense against the fingers of creeper it sends out?

Sorrontis

#3
Thanks Gregorybald.

The fingers burst once a single one of them hit any edge of the map. Best defense? A good power grid with redundant circuits and excess reactors, properly dispersed cannons and sprayers. Quick reflexes to rebuild as stuff breaks.

I'm actually in the process of creating a harder version of this map - just to round me to 90 CW3 maps :) Not worth the time for now.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

Fogmoz

Very tough! The fingers were interesting until I realized there was no way to predict them, let alone combat them!  :o
I had one finger crawl into my base and dump a 100+ thick pile on me, behind the bulk of my defenses. Another time the fingers just could not find the edge of the map and created a nasty spiderweb in the east, completely decimating any and all connections between my main camp and the secondary base I had established in the NE corner, when it finally burst.

I really liked the map design and the idea behind the "fingers of death", but their random nature and the fact that they're essentially invincible until they pop made for an exhausting experience, constantly micromanaging every. single. node. You can't go more than a minute or two without hearing something blow up: "Okay, where's the finger this time..." I think I would've liked it better if we were able to somehow cripple the Last Emitter - either by attacking a finger directly (a la CW2) or by limiting the amount of creeper the Emitter had access to. It reminded me of those annoying PAC maps with Berthas that don't rely on the network for power.

Despite my criticisms, I really did enjoy most of my time spent playing this map. I promise I didn't give it a bad score  :D

D0m0nik

Quote from: Fogmoz on December 31, 2017, 05:01:03 AM
I had one finger crawl into my base and dump a 100+ thick pile on me, behind the bulk of my defenses.

Simple solution is to have firepower cover over every part of your base, when they pop the damage is minimal. All you need to do is replace you relays every few mins.

I found this a very relzxing and enjoyable game by Sorrontis' standards! Loved it as usual and have really enjoyed this latest run of games, you will be missed. See you in CW4!

willbir

Thanks for the map, cool idea. I was grief-stricken to discover half way through that you can't kill the central tower.

Sorrontis

Thanks for all the compliments!

Quote from: D0m0nik on December 31, 2017, 09:36:59 AM
I found this a very relzxing and enjoyable game by Sorrontis' standards!

I know, right? Even though they're not predictable, they kind of are :)

Quote from: willbir on January 02, 2018, 08:56:19 AM
Thanks for the map, cool idea. I was grief-stricken to discover half way through that you can't kill the central tower.

I debated whether or not to make it nullifiable. I decided to prevent it's destruction in case on of the crazy good players (you, Alter, ea, D0m) decided to attack it straight away. Plus, being the "Last" emitter, it's the one that'll retake the planet once you leave. Fits the lore!
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."