Custom Map #159: map 14. By: yum234

Started by AutoPost, January 28, 2014, 01:40:35 AM

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This topic is for discussion of map #159: map 14


Author: yum234
Size: 138x117

Desc:

mzimmer74

I loved this one mainly because I had to really plan out early on how to attack it but then could use strategy to quickly end it.  I could easily take quite a bit of time off of my score if I had realized a tactic I could have taken MUCH sooner.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

burguertime

Yum maps are just fantastic. Since the days of CW2.

Her maps have an exquisite aesthetics, a flow to the way its played, that only her talent could bring to the table.

Its not the 1000 intensity 0.03 interval desperate attempts at making a map relevant or hard that we see.

She just do her thing, and its beautiful.
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

Helper

^^ What the Burger Man said
| |

I don't have time to give it a go tonight, but will look forward to it tomorrow.

Cavemaniac


Bump!

Another fine yum234 map.

Simple, and yet meticulous.

The massive range of times and scores shows that people are getting what they want out of this map.

Me, I like a speed run, planning to the second when and where to do what with the minimum resources.

I rarely get time to play these days, and when I do I seek out yum's maps becasue I know they won't disappoint.
Be yourself. Everyone else is already taken.

Alter Old

Good map. Add to my favourites. Thank you.
As usual, forgive for my English.

ljw1004

Really enjoyable map! Thanks! I loved how out-of-the-ordinary it is.

hbarudi

The 3 CN at start were useful to start at the lower corner, the runners didn't do anything to me so I went to nullify some phantoms, then nullify the strongest emitter when powerzone mortars took away the creeper, then some blasters set to digitalis to keep my CN safe, then once all phantoms are guppy nullified it was easy.