Custom Map #996: TiconCorps 3. By: Grand Teki

Started by AutoPost, December 19, 2017, 02:12:00 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #996: TiconCorps 3


Author: Grand Teki
Size: 252x448

Desc:
***IMPORTANT: THIS MAP PLAYS AFTER THE EVENTS OF "THE COLLECTING 4" AND THE UPCOMING "THE COLLECTING 5"!*** Varro arrives at Ticon's system, only to find a strange ship and seeing most of Ticon's team fleeing into other systems. What will it take to save Ticon and his crew? This map *is* being made after Theachevah's map. There will be a twist in the next mission of this (and the Collecting) series. Big thanks for the following people: FOXX (PRPL code) The spiral structure is just an idea, not Razer.

svartmes

Map seemed interesting but...I kind of wish people would'nt use the progenitors.
9 times out of 10 it can be easily exploited and turning all your hard mapmaking work into just another "collect the remaining pickups" speedrun.

Grand Teki

IDK... how could I do that all enemies are destroyed or heavily weakened when the super-struccer is destroyed?
TFW quarantie
I'm @Grand Teki#2977 on Discord.

Behind these googly eyes, lies an introvert.