Custom Map #4730: Ancient Temple - EASY version. By: JoaoPistori

Started by AutoPost, August 27, 2017, 01:43:13 AM

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This topic is for discussion of map #4730: Ancient Temple - EASY version


Author: JoaoPistori
Size: 220x220

Desc:
#Full CRPL Easy version of my map "The Fallen Civilization - Ancient Temple" Changes about map difficult on forums.

JoaoPistori

Easy version of my map "The Fallen Civilization - Ancient Temple"
Changes:

Initial health: increased from 100 to 200.
Health per upgrde: increased from +75 to +100
So, maximum health with full health upgrades was increased from 325 to 500.

Initial energy: increased from 300 to 375.
Energy per upgrade: increased from +50 to +75.
So, maximum energy with full energy upgrades was increased from 450 to 600.

Increased player's weapon damage against everything.

Buffed special abilities:
Shield Barrier: +100 SP (Shield Points);
Energy Storm: Increased damage a bit;
Camouflage: +1 second duration;
Heal: +20 healing points per upgrade instead of 15.

+2 starting lives.

Increased energy value and heal value of some medkits and energy boxes in some rooms.

Reduced creeper and lava damage.
Armor will also decrease creeper's damage a bit more.

Boss' health increased from 300 to 450 in order to balance player buffs. Even with more health, the fight is now very very very easy. But don't forget to quick-save as soon as you enter the last hall before fighting it.

I Hope you like playing it :D

You can read my first reply on the original map topic ( http://knucklecracker.com/forums/index.php?topic=25801.0 ) if you want to know full info about the map.

Nova79

Can you post same map like this one but with unlimited lives?

JoaoPistori

Well, I could, but I would wait a bit more of time because I would like to see some more player's feedbacks.

You meant this easier version or the original version with unlimited lifes?
I also would like to know where you're having difficult at. Every feedback (even if it is a small commentary) will be welcome and I need them in order to know what exactly to change on the next chapter's map gameplay and mechanics.

GoodMorning

Much friendlier. My first attempt at this one got about halfway. I'll retry before I give more detailed feedback. Unlimited lives would be a good addition, I think.
A narrative is a lightly-marked path to another reality.

Nova79


Nova79

Btw i played this map and it my 6th run and still have not won...

helmetflakes

Really enjoying this map, though it's taken ages (CTRL-C and CTRL-V are your friends) but I'm stuck near the end. I've got all the keys but can't get to the last button in the small room just below the boss room on the left. The top right room button opened a lava pit in the middle but I can't get past this to the bottom. Where am I going wrong? Thanks for all the effort I bet this took and looking forward to the next.

Nova79

helmetflakes same thing happen to me in that room and still cant get out -_-, so i think the 2nd trap in that room need to be removed.

JoaoPistori

Thank you all for playing it!

I'm sorry for the anomaly trick in that room. Buttons/switches have a square-range check of "radius" = 2. In order to reach de bottom with the correct gray-door switch, you must pass the farest as possible from the trap switches.
One of them is impossible to pass without activating, but after activation you can get a bit far from it (still in the lava pit) and cooldown will start counting, then terrain will "lift up" again and you'll be able to reach the bottom. In less than 5 hours I can take a screenshot and post it here

<<< // ===== // >>>

I'm attaching the screenshots here.
Screenshots are named as "1_IMAGE", "2_IMAGE", [...], in order of moves.
All the images show the path you must follow and where is the translucent trap switch.
Some images have a small text explaining an important point.

<<< // ===== // >>>

chwooly

I like the idea of the map, However my observations below

1) movement is not very well done. I understand it is how the game is designed and this is not a game where movement was a priority when developed but the inability to walk at a diagonal makes it much harder to get around and means you end up in lava pools much more then you should.
2) The constant pausing every time you find a new game mechanic
3) The tutorial boxes being spread all over the map thus causing the need to pause to explain everything.
4) The lack of archived messages.
5) No idea how to destroy an emitter as no matter how close I get to the very first 1 the circle stays red and pressing and even holding space does nothing. Which means I have not been able to progress past the first emitter. ((Edit) Finally figured out how to get the emitter, having to get to the same height was not very easy even for the first emitter.)
6) creeper doesn't seem to evaporate even when not in contact with other creeper,


Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

GoodMorning

For part of it, at least...

Nullification needs you to stand on clear ground and have similar terrain levels. Look for a nearby stairway.
A narrative is a lightly-marked path to another reality.

Builder17

Even discussion of awesome maps like this tend to stop, I haven't won this but gonna tell my opinion anyways.

Limiting movement to adjacent terrain heights only is pretty nice addiction to credits map, but there is too much different abilities IMHO.

I am considering making something similar but not yet. Small puzzle, I think.