Custom Map #4998: map 257. By: yum234

Started by AutoPost, November 10, 2017, 04:08:17 PM

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AutoPost

This topic is for discussion of map #4998: map 257


Author: yum234
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#GoodLuck

toolforger

Gah, I hate this thing.
One runner too many disabling something, and you're immediately back to square - well, not one, but maybe square five, and then you have to regain what you already had under solid control.
Frustrating.

Johnny Haywire

Quote from: toolforger on October 28, 2024, 02:11:21 PMOne runner too many disabling something, and you're immediately back to square - well, not one, but maybe square five, and then you have to regain what you already had under solid control.
Frustrating.

Saw your post and decided to try it. I think you may be trying to run it too fast. I can't give you tips on how to speed-run this b/c that'd be annoying, but if you just want to beat it, focus on establishing a base in the upper left using only blasters to defend. I cycled my 2nd & 3rd CN on the square just to the right to keep the power up a bit. Upgrade your distance first and terp everything before moving forward. I terped to 4 until I took out the first emitter, then went to 6.

I'd recommend beginning the push once you have range upgraded to the level 3 or at least 2. Your blasters will be able to out-range the runners, provided you keep the blaster set to digi in front (which seems obvious, but maybe not).

Ran it through in about 10 minutes without needing to pause, and barely got stunned at all.

Hope this helps! You can DO it! =)
You disagree with this sentence, don't you?