Custom Map #4946: Terp until 10 minutes. By: builder17

Started by AutoPost, October 28, 2017, 12:08:02 PM

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AutoPost

This topic is for discussion of map #4946: Terp until 10 minutes


Author: builder17
Size: 84x84

Desc:
#NoForge #Easy 10 minutes before you get weapons

D0m0nik

Good idea but you spend five mins with nothing to do. Watching the creep approach is an unnerving experience!

Builder17

#2
Well, have you felt that horror of not being able defend ever before?
If not then this map was successful in something :D

So you already filled whole base with reactors and built both ore mines in 5 minutes? :)
Also, you can terraform 3x3 terrain 10 area next of south-east emitter in beginning if you are quick with energy production

What you think about my other new map, Custom Map #4949: Void override ?

Builder17

Player loses terps after 10 minutes so better use these effectively for that time :)

Sorrontis

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

D0m0nik

Quote from: Builder17 on October 29, 2017, 08:32:18 AM
So you already filled whole base with reactors and built both ore mines in 5 minutes? :)

Err, yes!

And I agree you achieved the effect of the horror of not being able to defend, it was effective. Hoping to catch up on your maps and Sorrontis maps today, had a busy week!

BilboGCL

Little hack:
Spoiler
When you have a terp under construction by the ten minute deadline, it will not be destroyed and you can use it (or them) later on, too.
[close]

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

Builder17

Quote from: BilboGCL on October 31, 2017, 01:00:39 PM
Little hack:
Spoiler
When you have a terp under construction by the ten minute deadline, it will not be destroyed and you can use it (or them) later on, too.
[close]

Greetings from The Shire!

Oh, thanks. Might fix that at some point, but this was mainly badly done experiment for unit limits. :)