Custom Map #4955: Survive&Strive. By: Sorrontis

Started by AutoPost, October 29, 2017, 01:24:11 PM

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AutoPost

This topic is for discussion of map #4955: Survive&Strive


Author: Sorrontis
Size: 250x80

Desc:
So, my first intermitent control map was "too easy." I heard you loud and clear, I've turned up the Sorrontis knob to 11. Good luck! #CRPL

Sorrontis

Disclaimer: Map Designer is not responsible for broken peripherals, monitors, fists, or other damage caused by excessive irritation from playing this map.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

Sorrontis

... Too hard? Here's a hint.

Spoiler
Take the center last. Specifically;
Spoiler
Destroy the standard spore tower and  the AOO tower and leave the other 3 alone until you secured the right side of the map.
[close]
[close]
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

D0m0nik

Just giving this one a go, didn't read your tips. Put a nulifier on the PZ left by the first spore tower  :o

D0m0nik

Wow, that was a true Sorrontis ending. Excellant battle. The style suits me quite well as I pause a lot more than this in a normal game and it is interesting to sit back for a change inbetween pauses.

Sorrontis

So.... who's ready for me to turn the knob to 12?  :o
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

D0m0nik


GoodMorning

My dial goes from 0 to 1...

...according to 1 − e−x.
A narrative is a lightly-marked path to another reality.

Sorrontis

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

Darn. Forgot to take the inverse. That should be -ln(1-x)

I must be tired today.
A narrative is a lightly-marked path to another reality.