Particulate field questions

Started by Sidewinder Fang, May 06, 2017, 09:37:46 PM

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Sidewinder Fang

I've been working on my first map and wanted to try something with particulate fields, I always thought the colour coding of the different fields indicated weather they affected red or blue particulate or both but according to the map editor it just shows their intensity.

I'm sure I remember seeing fields that affected blue and red particulate differently but maybe I'm just imagining it, do the different intensities affect blue and red differently? If not I think I might still be able to work around it but its going to be fiddly.
Please disregard all of the above

Signed:
Fang's personal Psychiatrist

GoodMorning

As far as I know, fields (map-arrow type) do not affect the colours differently.

Grabber, Emitter, and ship "fields" do, but for more versatile colour-dependent you will need PRPL. If you can tell me what needs to happen, I can write you a script. (Disclaimer: More than 2K particles and fields of this kind is a recipe for lag. For smaller, well-designed maps it should be workable.)
A narrative is a lightly-marked path to another reality.

Sidewinder Fang

Thanks for the info, I think I figured out a solution of sorts, I wanted to make a mass of tentacles out of curly field patterns of red particulate, then create a blue particulate "cannon" to cut through them, I think if I switch from red particulate to red struc though it should work fine since there's only one emitter on that part of the level.

For the cannon I was planning on having a three sided terrain box with a flippable emitter in the center and colour specific fields on the fourth side, but since they're not colour specific I think I'll put a red and blue emitter in it to cancel each other out and a red struc cap on the top to prevent any over spill before the player activates it.
Please disregard all of the above

Signed:
Fang's personal Psychiatrist

GoodMorning

That would work. There are also ways to do it with flip-Emitters and with PRPL.

Have fun.
A narrative is a lightly-marked path to another reality.