Custom Map #4416: Walking spores. By: builder17

Started by AutoPost, May 06, 2017, 02:46:26 PM

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AutoPost

This topic is for discussion of map #4416: Walking spores


Author: builder17
Size: 72x72

Desc:
Enemy sends runner carrying bomber to attack your units #CRPL

Builder17


Builder17

#2
How bad this is? Take look at scripts, please?

D0m0nik

Yeah it is truly horrible  ;D

Why does the sniper not shoot the runners that come out from the centre? Why can't you shoot them with cannons? Why only one beam that is useless?

No disrespect intended, you're a master map maker but this is not your finest map!

Builder17

Quote from: D0m0nik on May 07, 2017, 12:17:14 PM
Why does the sniper not shoot the runners that come out from the centre? Why can't you shoot them with cannons? Why only one beam that is useless?

Runner from tank core? Runner in moving tank core isn't intended to be destroyed, runner re-spawns after death.

I removed spores from script, when making this less hard in testing and forgot change beam count.

D0m0nik

Yeah just played it again, the tank is indestructable. As you only have one spore and one sniper you assume they will have a special use. That makes it a frustrating map as they end up being pretty useless.

Nevermind, can't win them all!

Builder17

#6
Hard? Some helpful tips in spoiler...

Spoiler
Beam and sniper(maybe)are red herrings, disarm these. 
Land command nodes, use aether to upgrade things and defend with pulse cannons against creeper.
Use raw power(pulse cannons?) to destroy digitalis protecting spawner core.
Fire range and rate upgrades recommended. 
To help nullifier charge in end use guppys to fastly get packets to it and cover with other units.
[close]

D0m0nik

Yeah I did exactly that and won without problem. The red herrings do nothing but annoy the user though, they add nothing but frustration as you chase and explore tactics to no end before realising that the solution is vanilla. The map ends up being a cruel joke!