[Bug] Bad plan passed to AddCustomShipToInventory breaks PRPL (stack grab loop)

Started by GoodMorning, December 20, 2016, 08:54:52 PM

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GoodMorning

You know at least as much as I if this is run in the editor.


once
  0 AddCustomShipToInventory
  TraceStack
endonce


Any bad plan will do this. It stays in the once block forever, pulling from the stack, eventually resulting in an error-filled trace. TraceStack never executes.
A narrative is a lightly-marked path to another reality.

knucracker

Yeah, that's wacked.  It throws an exception I don't catch and still attempts to add a default ship to the build list. I'll get it sorted here right fast....