Custom Map #413: Tower Defence. By: AWE

Started by AutoPost, December 04, 2016, 05:27:56 PM

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AutoPost

This topic is for discussion of map #413: Tower Defence


Author: AWE
Size: 256x144

Desc:
Not a game this is a prototype. Need ideas on the forum.

awelord

If u have any ideas just share and lets see if we can create a tower defence game. Needs some coding. For example if we destroy the emitter then a harder second wave starts etc..

chozabu

Could do with some coding - but even without that, there is probably a way you can do different waves, and even finish the map - being smart with mire, and allowing particles over land

Give the player only one omni (for simplicity)

Have the wave 1 emitter emitting

have the wave 2 emitter inside a box of land, with some "blue" mire spawners, that will slow it from down from escaping its box, but still escape

put a few turrets around the emitters, to prevent the player from rushing them, and a few red mire emitters

finally, put a strong blue mire emitter near the other side of the level from the red emitters - connected by a bridge of land

with luck, you should get a second wave, and after time the blue emitter destroys the turrets, allowing you to send in an omni and take out the red emitters

GoodMorning

Or...

Disable rock burner, add rough land around some Emitters, which are set to start emitting after a delay. The stop time can also be set.

Or just PRPL something. It's not necessarily much more than a lot of delayed CreateParticle(s).
A narrative is a lightly-marked path to another reality.

chozabu

Just had a quick bash at this here: http://knucklecracker.com/forums/index.php?topic=22555.0

It's kinda playable, should be possible to lose unintentionally too

awelord