Unexpected behavior of friendly particles in most user made maps

Started by tanelorn, October 22, 2016, 07:12:47 AM

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tanelorn

I don't remember seeing this is the main campaign, but in every user map I have played, the friendly particles behave as though they are in honey and always come back to the grabber ships. I have to daisy chain many grabbers to get the particles anywhere.

I think it's probably that the pull of the grabbers reaches much farther than the particles have momentum, so they quickly succumb to the attractive forces and return to the grabber. That's my guess. In any case, this is problematic for the user made maps. If it's a physics bug them please fix. If it's a map settings issue, please do your best to inform map makers about how to change the physics for proper grabber operations.

Thanks.

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

Particles are often being attracted to Emitters/Mines/Ships (targeting options). Otherwise, the Grabber tends to bunch large quantities of particles together, which are then pushed apart. The grabber field does not attract particles in it's "beam", instead pushing them. Particles which leave the "beam " are attracted.

A common case (which I also find annoying) is when Grabbers are trying to remove particles from a Mine, in order to have them do something useful. However, they target that mine, and so are 1) reluctant to move away and 2) prone to returning if the Grabber tries to throw them in any direction apart from directly away from the Mine.
A narrative is a lightly-marked path to another reality.

tanelorn

After checking the single player campaign it looks like the issue is with map settings. The dopple mission has an emitter and the particulate behaves very nicely, going in a straight line from whatever grabber you use, however you use it. The strange viscosity and circularization common on user made maps is not present in the single player campaign missions.

GoodMorning

Check the Emitter settings. It's probably not targeting in the campaign. This is a requested default for the editor too.
A narrative is a lightly-marked path to another reality.

Karsten75

Quote from: GoodMorning on October 22, 2016, 10:20:55 AM
It's probably not targeting in the campaign.

Not exactly sure what this means? "targeting in the campaign?"

planetfall

Quote from: Karsten75 on October 22, 2016, 10:54:00 AM
Quote from: GoodMorning on October 22, 2016, 10:20:55 AM
It's probably not targeting in the campaign.

Not exactly sure what this means? "targeting in the campaign?"

As in, the emitters in the campaign are not targeting.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.