Custom Map #2792: Slip-Fields

Started by AutoPost, September 23, 2016, 09:47:59 AM

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AutoPost

This topic is for discussion of map #2792: Slip-Fields


Author: Matt

Desc:
A sorta varient of Slip emitters from CW3. No real trickery otherwise.

Bongo

I love newbie mapmakers. Teleporting Creeper can be BLOCKED with Shields at the teleport location.

You can be lazy and just disable Shields on the "Available Tech" tab, or you can have Creeper come in (early) and at least every 1 second (30 game ticks) to prevent Shields from being built there. Even then you can build Shields AROUND the teleport location and then fill it with Anti-Creeper, and THEN build a Shield over that spot.

Also, I don't know about everyone else, but I was bored of "Terrain Maps" before I even finished the campaign. I would check out any map with the name "Room" or "Puzzle" in the title for some good ideas to emulate. Yum234 has made more maps than anyone else and most of his Maps are fun, interesting, and unique.

Good luck!

Flash1225

-I'm not really a new-comer to this. Okay fine, I am, but I've experimented with fields and such a while before deciding to start uploading maps, but still!
-Meh...
-I'm trying to figure out what you mean by "terrain maps."
Considering how many turns my life has taken (good and bad), I'm still fairly neutral to it all. I take the hits, I don't react overly.