Custom Map #3636: Thats Too Easy 2. By: Sorrontis

Started by AutoPost, June 07, 2016, 07:47:21 PM

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Sorrontis

Quote from: GoodMorning on June 13, 2016, 09:17:38 PM
...
Note: Why is it that the Thor can't kill normal Emitters with the main cannons?

Because I didn't set it up for it to happen。
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

(Anywhere, not just your CRPL Emitter clones. i.e. Thor has Dark Beam-based cannons, so surely it can destroy the Emitters, Spore Towers, &c. Failing that, couldn't it drop Nullifiers...?)

But I digress.
A narrative is a lightly-marked path to another reality.

GoodMorning

Finally finished. One final thought:

There's not enough evidence of damage to the final tower. Eventually, I looked at the code, to check if I was making progress. High regeneration + high cost-to-shoot requires something to convince that you are doing it right. (Either show the health bar, or give some other sign. For all we know, it's targetable but instantly regenerates. For a while, I thought that the different-coloured "light" or "bolt" in the bottom left might be a sign of progress. We need some sign of results being attained. The other option is to make it as killable as a Nexus.)
A narrative is a lightly-marked path to another reality.

Sorrontis

Quote from: GoodMorning on June 14, 2016, 02:40:01 AM
Finally finished. One final thought:

There's not enough evidence of damage to the final tower. Eventually, I looked at the code, to check if I was making progress. High regeneration + high cost-to-shoot requires something to convince that you are doing it right. (Either show the health bar, or give some other sign. For all we know, it's targetable but instantly regenerates. For a while, I thought that the different-coloured "light" or "bolt" in the bottom left might be a sign of progress. We need some sign of results being attained. The other option is to make it as killable as a Nexus.)

Yeah, I had the health bar disabled in testing with instead a # showing the exact health. I removed the text and forgot to re-enable the healthbar - and since I got used to playing without the health bar, it didn't seem weird to me. In hindsight, bad idea.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."