Custom Map #3621: Guppy time PAC. By: builder17

Started by AutoPost, June 03, 2016, 04:38:53 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #3621: Guppy time PAC


Author: builder17
Size: 256x20

Desc:
#PAC #Terp #Hard at beginning

Builder17

Is this too hard?  :-[

Pros and cons in this map?  ???

Spoiler
Use terp to help you after you take down fĂ­rst mortar. Spores are bad weapon in this map.
[close]

isj4

Not too hard but not for beginners either. I didn't like how there was only one way progress in many places. I was surprised how the creeper easily flowed into the void - not sure if that is good or bad in general, but in this map it was necessary.
Your puny map is no match for my Turtle Power!

darkcloud


GoodMorning

Spoiler
The Terp assist. Use it to block the LoS of as many Snipers and PCs as possible. Then Runners disable one Mortar, and it's plain sailing from there.
[close]
A narrative is a lightly-marked path to another reality.

MisterX

how do you use terp assist?

I can mark the land for lvl 3 only,  but cant see how to actually modify the terrain

GoodMorning

There's a PZ Terp there. When the land is marked, it will form it. To get other heights, use the keyboard shortcut for "select height under mouse" (default: ctrl-T on Windows). This can be used to block the line of sight required for such things as Snipers and Pulse Cannons.

Recollected due to a typo while writing the above: "...these lines of light mean we are never alone..."

What are the lines between Collectors/Relays/other units? Visible-light lasers (a common tautology) supporting packets by mirrored surfaces? (Which would explain why the blue links are faster: higher energy) Anyone?
A narrative is a lightly-marked path to another reality.

MisterX

Ah got it now, i was too far away and didn't realize i could use the enemy terp.

Many thanks