Custom Map #3596: Particles #4. By: Tardis73

Started by AutoPost, May 28, 2016, 04:46:17 AM

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AutoPost

This topic is for discussion of map #3596: Particles #4


Author: Tardis73
Size: 256x212

Desc:
This map has a difficult start, but it is very easy when you get some berthas on the power zones. The tech is cheap, too. I was planning to replace the inhibitor with a sleeper node, but the map was unplayable because of the lag. That's also why the particle emmiters spawn particles so slow. I hope you enjoy this big maze of creeper and particles! Good luck! #particles #spores #inhibitor #limited tech #digitalis #no runners

RealAndy

Very lagy on my machine.  Was just starting to enjoy it.  Will still rate it thumbs up.

yum-forum

I like Your maps with particles. This game was also nice, but too many the same action in each islands.
By my opinion half number of islands is enough. Instead of this You can add runners or something else.
Good map, thanks!  :)
1560 maps in CW2, CW3 and PFE till now
last

ThomBat

I'm simply in awe of the best posted times (12, 16, 24 minutes), having slogged from island to island siege-style. But I didn't find any alternative - no flying tech and only a couple of places that a command node could land. So presumably I'm completely missing a shortcut - maybe someone can apply cluestick to me?

Nebulous

It is very possible that they land on the first island, build the necessary structures for invasion, and move as quickly as possible to the last place the CN can land.

ThomBat

True, maybe the first PZ-Bertha can create shallow-enough creeper for an invasion fleet to land around a dropping CN. But given how deep the creep will be by then it must require some nice timing.

It's a fine game that lets some win by deft swordplay while others like me win like a hippo in a tutu  ;D

Nebulous