Custom Map #3096: Aleph2. By: kalek

Started by AutoPost, January 24, 2016, 09:10:19 AM

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kalek

Quote from: GoodMorning on April 11, 2016, 08:05:54 AM
I returned, older and somewhat wiser...

That said, the
Spoiler
hidden terrain
[close]
was... interesting.

Once you know it's there, hitting G can help.

The fact that it exists gives me insight into how everyone got the times they did.

That's probably the longest 3/4 hour game I have played. (thought-hours: probably 4-5+)

I think the openning dialogue gives  helpful clues  ::)

Thanks for playing this one.

GoodMorning

The dialogue helps, but there's only really one clue there, is far as I could see. (The trap.)

The beneficial surprise isn't clear until you know it's there, or have beaten off the Creeper long enough for the AC Emitters to activate.

That said, good map. I did spend far too much time CN-shifting, but I realise it was necessary for the power-balance.
A narrative is a lightly-marked path to another reality.

yum-forum

WOW! Nice map, but moving moving ... moving CN is crazy!
And also trying to find hidden terrain similar with trying to find place for collectors in Your last maps...
Not enjoyable. Sorry!

All another in this map - very fine!  :)
1560 maps in CW2, CW3 and PFE till now
last