Custom Map #3469: map 78 River Delta. By: yum234

Started by AutoPost, April 27, 2016, 07:59:59 PM

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AutoPost

This topic is for discussion of map #3469: map 78 River Delta


Author: yum234
Size: 140x100

Desc:
Fresh game for relax. Please, enjoy! :0

yum-forum

Easy map for relax.

Again starting rating "1" without playing. Somebody "like" me very much!
Hello, sleepless watcher!  :)
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

They may only have rated it 1 without scoring... unless the download count is 0 as well. Not much can be done there, as a near-impossible map could be said to deserve to be rated down.
A narrative is a lightly-marked path to another reality.

D0m0nik

I don't care at all for ratings, they mean nothing. Having said that I am surprised your first rating was 1, this is probably your easiest map and anyone should be able to complete it.

Spoiler
Guppies!
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RealAndy

This was a bit of a different concept, nice for some fun.

What I'd like to see in a future map is a similar concept that you can jump over the digitalis to get to the source, but as soon as you've taken out the emitters there is heaps of creeper stored in the digitalis that floods everywhere.  And add an extra spore tower or something that can only be reached by using the PZ from the emitters so that you must keep playing to beat the flood.  Just a thought.


yum-forum

#5
Quote from: RealAndy on April 30, 2016, 04:06:38 AM
This was a bit of a different concept, nice for some fun.

What I'd like to see in a future map is a similar concept that you can jump over the digitalis to get to the source, but as soon as you've taken out the emitters there is heaps of creeper stored in the digitalis that floods everywhere.  And add an extra spore tower or something that can only be reached by using the PZ from the emitters so that you must keep playing to beat the flood.  Just a thought.

Thank You for comment! My maps usually not easy and I created in 10 minutes one simple relax map for everybody!  :)
I agree with You that in similar concept can be created more interesting map. In CW2 I created many GOD (game on demand).
OK. I will try to create for You and other players similar semi-hard map!  :)
1560 maps in CW2, CW3 and PFE till now
last

Builder17

Why your maps , Yum , get so much comments?  ???
Also I want comments into my maps , why many of these have so bad rating.  :(
Haters and some people who can't finish map could be main reason.  8)

GoodMorning

Good guess. Also, perhaps your map style seems clear and doesn't seem to require feedback.

The MOR (Maps On Request) is a good idea. Is there a proper place for it?
A narrative is a lightly-marked path to another reality.

Builder17

Maybe creating MOR into custom map discussion of CW3?  8)

yum-forum

#9
Quote from: Builder17 on April 30, 2016, 09:13:46 AM
Maybe creating MOR into custom map discussion of CW3?  8)

In CW2 it was place in discussion of my maps. And players explained what they expect and I created it.
Name of this type of maps was GOD (Game on demand). GOD sounds better than MOR.  :)

P.S. I am not God! GOD is just name of type of my maps. (copyrigh 2014  :) )
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

#10
Quote from: Builder17 on April 30, 2016, 06:43:29 AM
... why many of these have so bad rating.  :(
Haters and some people who can't finish map could be main reason.  8)

In my case haters rate "1" often just after uploading (in few minutes) map and without submitting score.
Or if rate of map high and to decrease it.
Usual score history (I like statistics):
map 78  -  1, 8, 10, 10, 9...
map 77  -  9, 9, 10, 10, 10, 8, 9, 10, 10, 9, 10, 1, 10, 10, 1, 9, 10, 10...
map 74  - 10, 10, 8, 9, 10, 9, 10, 1, 10, 9, 10, 9, 10, 1, 9, 10, 8, 9, 10, 1, 10...

Almost no rate "4", "5", "6"...
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

Quote from: RealAndy on April 30, 2016, 04:06:38 AM
This was a bit of a different concept, nice for some fun.

What I'd like to see in a future map is a similar concept that you can jump over the digitalis to get to the source, but as soon as you've taken out the emitters there is heaps of creeper stored in the digitalis that floods everywhere.  And add an extra spore tower or something that can only be reached by using the PZ from the emitters so that you must keep playing to beat the flood.  Just a thought.

Thank You for demand. I created and uploaded first GOD (Game On Demand) map according (I hope  :) ) Your wishes.
Please, enjoy!

P.S. Anybody can in comment of my maps demand new map with similar concept! It will be good feedback for me.  :) 
1560 maps in CW2, CW3 and PFE till now
last