Custom Map #3461: The Lost World. By: kalek

Started by AutoPost, April 23, 2016, 04:02:43 PM

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kalek

Quote from: GoodMorning on April 24, 2016, 10:49:38 PM

Kalek, would you like a button script that can search out the relevant button, from either a name/ID or approximate area? It might save some time. (Also, it's currently difficult to reverse-engineer the scripts to see what must be done, and what can be done. Are parts of them in... French, I would guess?)

Some comment in french, but the code not.
I don't understand the button idea ?

TB

Kalek!

I'm lost! I can't beat the final island in the middle of the map. Since my question involves solutions to certain game elements I've put it in a spoiler.

Spoiler
I have put a beamer near the final island to burn out the nasty stuff inside the nest. No more raptor bombs are coming out from the nest now. But still all my nullifiers are burnt out before they can do any damage. I've tried nullifiers from the end of the bridge and from both of the small islands to the right of the nest. Putting beamers nearer to the nest doesn't seem to do any good; they don't fire at anything before they die.

I've burnt out all other killable things on the map but I still have the green button in the top right corner which just dies and then pops back again and building a nullifier when it's gone doesn't work. Could it be that I'm missing something or did I do things in the wrong order messing up the game's logic? I also tried bombing the nest with AC to no avail. Also sent in suicide cannons in the hope that they would take the hit from the burner... Also, I've left all AC nests alive. Oh, last note: there are four eggs left and the top right one is still glowing.
[close]

Apart from not being able to finish the map I enjoyed it alot!

Thanks and keep creating maps this good!

/TB

kalek

Quote from: TB on April 26, 2016, 02:21:26 PM
Kalek!

I'm lost! I can't beat the final island in the middle of the map.

Hi, for me too, the eggs nest was for the most difficult part of the map...
I remember using 3 snipers + a sprayer + a canon on/around  the bridge... and few tries with the nullifier.

thanks for playing this one.

GoodMorning

TB, there two buttons for opening the bridge. One you have described.

Kalek, just checking about the language, to help me understand. As to the buttons, you hard-code the target coords. I was proposing a script that locates the relevant core, based on a $Var so you can modify it/add more in-editor.
A narrative is a lightly-marked path to another reality.