Custom Map #3330: Large numbers. By: marko

Started by AutoPost, March 26, 2016, 08:56:36 PM

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This topic is for discussion of map #3330: Large numbers


Author: marko
Size: 100x170

Desc:
Please enjoy, and give feedback if possible, for this is my first map ever :)

Cavemaniac


Dude!

Ten points for a beautiful map.

I have no idea how it plays, but I love the effort you've put in.

Not like those do-nothing mumble mumble achievement maps foisted upon us mutter mutter...
Be yourself. Everyone else is already taken.

chwooly

Nice Map,

Enjoyed playing it however I would have toned down the emitters a little or else given more than 1 bertha. trying to get to the firefreezes was a slog for me. and that part was not really fun. I think I had something like 20 mortar, 4 sprayers, 10 cannons and 6 snipers just trying to hold the creeper back, I had to wait until I had maxed out build before I was able to nullify just 1, shields are not strong enough to make a difference for me.

Anyway, Thanks and I am looking forward to the next 1.

Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Cavemaniac

Quote from: chwooly on March 27, 2016, 02:47:24 AM
Nice Map,

Enjoyed playing it however I would have toned down the emitters a little or else given more than 1 bertha. trying to get to the firefreezes was a slog for me. and that part was not really fun. I think I had something like 20 mortar, 4 sprayers, 10 cannons and 6 snipers just trying to hold the creeper back, I had to wait until I had maxed out build before I was able to nullify just 1, shields are not strong enough to make a difference for me.

Anyway, Thanks and I am looking forward to the next 1.

Cheers

Still haven't played it, but...

Singularity weapon?
Be yourself. Everyone else is already taken.

chwooly

Quote from: Cavemaniac on March 27, 2016, 05:19:46 AM
Quote from: chwooly on March 27, 2016, 02:47:24 AM
Nice Map,

Enjoyed playing it however I would have toned down the emitters a little or else given more than 1 bertha. trying to get to the firefreezes was a slog for me. and that part was not really fun. I think I had something like 20 mortar, 4 sprayers, 10 cannons and 6 snipers just trying to hold the creeper back, I had to wait until I had maxed out build before I was able to nullify just 1, shields are not strong enough to make a difference for me.

Anyway, Thanks and I am looking forward to the next 1.

Cheers

Still haven't played it, but...

Singularity weapon?

That was used after I got the above mentioned built to hold back the creep.  ;D ;D
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

D0m0nik

I agree the emitters are a bit much, once you get the AOOs the amount of creeper becomes insignificant but getting them is a battle.

I was wondering how RrR got his time and then realised:

Spoiler
You can land 2 CNs near the thor tech and with the support of the bertha you can even collect a couple of AOOs and possibly the bertha tech
[close]

RrR

Quote from: D0m0nik on March 27, 2016, 12:42:19 PM
I agree the emitters are a bit much, once you get the AOOs the amount of creeper becomes insignificant but getting them is a battle.

I was wondering how RrR got his time and then realised:

Spoiler
You can land 2 CNs near the thor tech and with the support of the bertha you can even collect a couple of AOOs and possibly the bertha tech
[close]
Indeed
Spoiler
Trivial to pick up the thor and berth tech in the first 10 seconds of the game. I also put some sacrificial collectors around the AC emitters to stop them being stunned so much.
[close]

Loren Pechtel

Quote from: chwooly on March 27, 2016, 02:47:24 AM
Nice Map,

Enjoyed playing it however I would have toned down the emitters a little or else given more than 1 bertha. trying to get to the firefreezes was a slog for me. and that part was not really fun. I think I had something like 20 mortar, 4 sprayers, 10 cannons and 6 snipers just trying to hold the creeper back, I had to wait until I had maxed out build before I was able to nullify just 1, shields are not strong enough to make a difference for me.

Anyway, Thanks and I am looking forward to the next 1.

Cheers

Freezes?  Use the singularity.  Once you have the first two islands it's not hard to clear one group of hostiles per singularity shot.

Loren Pechtel

Quote from: D0m0nik on March 27, 2016, 12:42:19 PM
I agree the emitters are a bit much, once you get the AOOs the amount of creeper becomes insignificant but getting them is a battle.

I was wondering how RrR got his time and then realised:

Spoiler
You can land 2 CNs near the thor tech and with the support of the bertha you can even collect a couple of AOOs and possibly the bertha tech
[close]

How??  Thor, yes, but I wasn't even close on the Berthas.

RrR

Quote from: Loren Pechtel on March 27, 2016, 11:37:53 PM
How??  Thor, yes, but I wasn't even close on the Berthas.
Spoiler
two collectors, placed as far as possible from the emitters. They build just in time. First should not connect with AoO (at risk of stunning if close)
[close]

marko

Nice to see that you liked the map, mostly  :)

I have put a lots of effort while creating it.

I, personally, prefer to play long games, already set with some start infrastructure, so I do not have to play from scratch. That is a main reason of large creeper emiting. I haven't predicted RnR's trick of shorting game duration, but I am glad that you found one  ::).
Also I used a lots of help from AoO's, and Bertha placed at PZ, and large aether and power from siphons amounts (that is why map is called Large numbers).

Thanks for feedback, they are very helpful.

Jerdog

If there's a shortcut, people will find it.  :P