Custom Map #3192: Corrupted PAC. By: builder17

Started by AutoPost, February 21, 2016, 10:31:04 AM

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chwooly

I think enough has been said about what makes this map not playable, Just putting in my vote as well. Nice concept, horrible execution
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Builder17

To me when I play at 1x speed all stuff works , more or less well.  ???
I am no longer angry , but do this map goes broken with too big play speed or whatever doesn't work to you all. :-[
I could make screenshots to prove this works to me. Ok?  :)

mzimmer74

Quote from: Builder17 on February 22, 2016, 12:14:29 AM
To me when I play at 1x speed all stuff works , more or less well.  ???
I am no longer angry , but do this map goes broken with too big play speed or whatever doesn't work to you all. :-[
I could make screenshots to prove this works to me. Ok?  :)

We believe that it works for you (couldn't have uploaded without beating), but it seems like most of us haven't been able to progress.  I'll try again at 1x speed as I usually play at 4x on PAC maps.  However, I'm curious if there is anything else you do differently when playing it.  The best I was ever able to do was take out the bomber on the North side.  The real problem seems to be getting flooded with AC.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

Vanguard

#18
Quote from: Builder17 on February 22, 2016, 12:14:29 AM
To me when I play at 1x speed all stuff works , more or less well.  ???
I am no longer angry , but do this map goes broken with too big play speed or whatever doesn't work to you all. :-[
I could make screenshots to prove this works to me. Ok?  :)

Speed ain´t the issue. I play on 1x too. Might be a local resource that´s missing from the upload or something?

Seeing as other people are finishing it just fine, I really don´t know.

Tunnen

I play at 1x, it seemed broken to me as well.  I managed to beat it eventually but the scripting did not help.  Just perfecting a lot of timing.

I did notice a few (3-4) ore mines pop up around the command modules when I covered the area with digitalis, but it seemed to generate a small amount of creeper in the very top left corner.  I'm assuming that's also not what was intended for in the scripting.

Spoiler
I swapped the emitter for another spore.  I targeted a spore directly onto the middle of the wall which eventually ate away and opened a spot.  I offset the 2 spores to keep landing at the wall and pushed the creeper towards the command center.  It was very slow going but the command module eventual took off leaving all those defenses unpowered.  From there it was easy to start grabbing more and more power nodes and making more spores to push towards the end.
[close]

Builder17

Lol , I should have checked my scripts better.  :o
There is no coordinates in SetCreeperNoLower command.  :-[

Johnny Haywire

After playing around (a lot) with this I learned several things:

1) Overall, I am horrible at the actual PAC execution. Not sure why yet. Good plans maybe, but I can't move creeper to save my life.
2) D0m0nik does things in this game I may never fully understand. And I'm ok with that.
3) Broken as some of the scripts may be, this is winnable. And you CAN take a long time to do it. (I played around for over 2 hours.)
     3a) The little "booster packs" are pretty unnecessary. They explode into a bunch of creeper which might help, but you don't need it.
4) Two spores are better than one.
4a) You don't need to go through the first wall. I went around it just fine using spores.
5) It's possible to have fun and do weird things - like go all the way down both outer sides of the map just to see if it's possible.
Spoiler
Did you know that the walls at the far right corners are NOT in the void? Can you say, "Backdoor"?  :o
[close]
You disagree with this sentence, don't you?

Builder17

#22
Spoiler
Not backdoor, AC makes it route also hard , but nice you used your time to understand this crazy map. :)
[close]

Should I do remake of this with working scripts?   :-\

Ps. These "booster packs" are meant to be one time use , like AOO:s are. Maybe these are too weak , ex. aether pack does 30 digi growth what isn't much. 

RrR

The map worked for me. It was a little challenging at times, but no more so that many other PAC maps. Start by
Spoiler
1. spread some digitalis around, then replace initial emitter with spore tower (no not try this on other maps!)
2. drop a spore onto the middle of the near wall. That wall cell will decay after a minute or so
3. drop spores (offset times) into void left below wall. Use forcefield to push creeper under CN. It will go in a couple of minutes.
4. make emitters in the captured PZ and replace sporetowers with emitters.
5. support one emitter and push creeper around wall and under PCs. They will be distracted by digitalis.
6. Once some PC are down you can push under the second CN. Taking the totem first helps.
7. Replace emitters with spore towers and target final CN.
8. Clean up
[close]

Johnny Haywire

QuoteNot backdoor, AC makes it route also hard , but nice you used your time to understand this crazy map. :)

Thanks for making the map, btw! And I meant "backdoor" not as in a trick, but as in a way to creep around the side and go through the back door. Yeah, it's harder than doing it the normal way but it's something different!
You disagree with this sentence, don't you?