Custom Map #3152: Another Dimension Part 3. By: Ryguy9999

Started by AutoPost, February 09, 2016, 07:30:24 PM

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AutoPost

This topic is for discussion of map #3152: Another Dimension Part 3


Author: Ryguy9999
Size: 160x120

Desc:
The third part to the continuing series! Abraxis's hunt for the source of these strange devices leads him to this world, where some rather powerful energy sinks reside, as well as some mobile ones!! My apologies regarding the opening text, after much frustration I couldn't figure out why it wasn't opening on its own, so if the map starts without it for you, just check the Archived Transmissions found at the bottom! As always, I'd like to see more Energy Sink maps. #crpl #energysink

PMouser

i cant get this done because the energy sink gate keeps me from being able to nulify the inhibotors what to do then, this cant be beat.
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

GoodMorning

The trick is
Spoiler
not to try it all at once
[close]

You can also:
Spoiler
Load the Nullifier island with AC until it starts to spill over.
[close]
Or:
Spoiler
Berthas and Bombers, with Strafers and Sprayers as backup.
[close]
A narrative is a lightly-marked path to another reality.

flaac

There is an other way for the inhibitor,
Spoiler
stop sending ammo packet while building the last nullifier, once it's build reactivate the ammo packet.
[close]

martingolding96

Spoiler
you could also suppress the inhibitor and use the forge weapon just south east of the lowest of the small island then keep building relays until the neturaliser has fired.
[close]

chwooly

I have not been playing for a while, to come back was a joy and this map was almost fun until the very end, I don't understand how anyone can find having to micromanage this map fun. The ending sucke all the fun out of the beginning and the joy of finding a new mechanic was destroyed by the ending. It is obvious that it is beatable as it is on the server. I checked the forum, Thought maybe I was not understanding the mechanics. Tried the spoilers and they didn't work for me either.

So in closing, I won't give this a high score since for me it is not a fun map. It started fun but ending being joyless for me.


I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

GoodMorning

There is a way.
Spoiler

Build a bunch of Sprayers and Bombers.
When the sprayers are full, send them to the Nullifier and Relay/Guppy islands, and then blow them up to dump the AC load.
Bombers for the same purpose, and to top it up when there is a Nullifier there.

Then use Berthas and Strafers to suppress the Creeper, and build in stages.
Build speed tech is very good here.
Use a Guppy to supply the packets, as it's easier to turn off while you remove Creeper.
Putting Sprayers on Power Zones on the lower island helps too, as they can be Guppy supplied without powering the Energy Sinks thereabouts.
[close]
A narrative is a lightly-marked path to another reality.

Tjgalon

What the point of pouring energy into the holes if all they are going to do is shoot back creeper?

GoodMorning

The idea is to avoid doing so. But at the end, the "holes" are closer to the supply than the spot the Nullifier must go. Hence, strategy.
A narrative is a lightly-marked path to another reality.

TLFP

Currently ghosting, don't mind me.
Christian, my list of various content creation groups can be found here

chwooly

Thanks for the help, Finally finished it, However I still stand my assessment. The end game needed to be overly micromanaged for me to really enjoy this.

I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein