Custom Map #2934: HgNtt 32.69 V1. By: Pastor.Healer

Started by AutoPost, December 23, 2015, 06:46:54 PM

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This topic is for discussion of map #2934: HgNtt 32.69 V1


Author: Pastor.Healer
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RealAndy

Wasn't sure if I was game to attempt another Pastor Healer map after some of the extremely difficult ones a few months ago.  But this one is fantastic.  Haven't finished it yet, but just had to share a very handy technique for those who are stuck.

Once you're at a stable state and have pretty much filled the top island, it is hard to progress further, but one way to help is to:

****SPOILER***** (couldn't get the spoiler button to work, scroll down to see it)












Set 3 Berthas up on the PZ's, and have the other as a sniper.  Aim them at the emitter that is next to the bug generator.  Get about 10 strafers to help.  This stops any new bugs being produced, and pretty much stops the creeper from that emitter, making it easier to progress forward.

Loren Pechtel

What's the point of the ore?  By the time you get to it it's almost over.

As for a different approach:

Spoiler
One PZ Bertha firing on the emitter will suppress the digitalis--the bugs don't matter anymore.  You'll need more than one to kill the big field of live digitalis, though.  Once it's dead you can use the others to clear creeper.

As for expanding--you can take most of the second island before it floods.  March left, then down, then over to the inhibitor, there's no need to ever go near the bug nest.
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RrR

For an even quicker win,
Spoiler
send a terp over to the pz and then terp a path over to the inhibitor. No need to hurt any bugs.
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