Custom Map #2086: Air defense. By: Arure

Started by AutoPost, May 20, 2015, 04:01:29 PM

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AutoPost

This topic is for discussion of map #2086: Air defense


Author: Arure
Size: 100x50

Desc:
A small air defense level.

Tero

Wow! What an insidious and deceptively difficult map.  Many attempts to get a foothold, failed.  Build sequence is really critical.  Too many authors create maps that are only winnable if this game is played on a fast computer.  Will build times of less than three minutes.  This map's time is tight, but doable.   Thanks!
I respect those who quote me the least.

Tyler21

#2
I don't think that this is a difficult map in any aspect. There are plenty of resources, one free PZ and weak enemies, it is basically a speedrun. There is even a wall that protects your base, and there is only a minimal threat.
Furthermore, you can nullify three emitters right at the beginning and also the most threatening tower (with a guppy).

Quote from: Tero on May 21, 2015, 10:13:25 AM
Too many authors create maps that are only winnable if this game is played on a fast computer.

???

It seems that this is a recurring theme but I don't get it. Gameplay is not influenced by the computer's performance.
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

Tero

Quote from: Tyler21 on May 21, 2015, 11:01:58 AM
I don't think that this is a difficult map in any aspect. There are plenty of resources, one free PZ and weak enemies, it is basically a speedrun. There is even a wall that protects your base, and there is only a minimal threat.
Furthermore, you can nullify three emitters right at the beginning and also the most threatening tower (with a guppy).

Quote from: Tero on May 21, 2015, 10:13:25 AM
Too many authors create maps that are only winnable if this game is played on a fast computer.

???

It seems that this is a recurring theme but I don't get it. Gameplay is not influenced by the computer's performance.
A number of maps have been uploaded where you land. Build a nullifier.  And that's it.  The score page proves it's not "frames."  Otherwise the scores would be very similar if it were.
I respect those who quote me the least.