Custom Map #2357: Romp. By: xMehmetx

Started by AutoPost, July 29, 2015, 09:24:33 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #2357: Romp


Author: xMehmetx
Size: 81x90

Desc:

PMouser

how do you do this? i get overwelmed with creeper, and the forwards guys get all killed. ty. the shields are useless
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

stdout

When I played:
Spoiler

I destroyed all the bombers and shields, and moved all the existing units onto the PZs. Disable all the strafers.

Build a syphon on an energy crystal. Once that's built, pause the game and build all the rest of the siphons, and fill nearly every available space below with reactors. Of course, nullify all the spore towers with a centrally placed nullifier.

Once all that's done, build mortars on each PZ that's in the line and set the strafers tried to keep the digital away from the runner nests.

As for the 9 open PZs from the spore towers, build berthas on all 9 of them and use them, along with the forge weapon, to march to victory.
[close]

Vanguard

Quote from: PMouser on July 30, 2015, 05:01:10 PM
how do you do this? i get overwelmed with creeper, and the forwards guys get all killed. ty. the shields are useless

Spoiler
9 power zones when you neutralized the spore combined with the 9 bertas you can build make for a hilarious firework. :)
[close]

PMouser

i still get flooded even doing what you said.
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

warren

It can be hard, given the timing, but that wall will hold out for quite a while.

The first thing I would do is pull back all the units over the wall.
Spoiler

Put shields in the front row of powerzones.
Put mortars in the back row of powerzones.
But disable them, as you don't need them right away.
[close]

Then I would put a siphon on one of those energy resources.
Spoiler

Once it is built, build all the other siphons, the ore mines, and two nullifiers to take out the spore towers. Build a bertha on the free power zone.
Once the siphons are all built, cover the area with reactors. There are a couple spots you need to build collectors though.
[close]

Then I would put stuff on the wall.
Spoiler

Set the bombers to stop resupply and empty them behind the wall. destroy them. build two sprayers on the wall and set them to always on.
Once the reactors are all built, destroy the collectors next to the wall and cover the wall area with mortars. Turn on the shields and mortars in power zones.
Once the spore towers are destroyed, replace them with berthas.
Do not bertha auto target. Aim the berthas in a line halfway between the wall and the first emitters. After they fire two times, the creeper near the wall should thin.
[close]

darzog

If you are methodical, you can build a base that can hold it's own for as long as you need it.  Most of the steps have already been outlined.

Restructure the base a little from the initial layout.
Spoiler
Pull all units back to your side of the wall.  I killed all of the bombers and strafers as they weren't that needed and I wanted the space for reactors.  Fill the first row of PZs with shields.  Fill the back row of PZs with mortars.  Put the blasters along the front row in between the shields.  Build a nullifer to kill all the spore towers.
[close]

Make sure as you are building that you keep your energy positive.
Spoiler
Disable all units so they are not using energy yet.  Build one siphon.  Once it is built, pause the game and build all other siphons.  Make sure there are collectors or relays activating all six totems.  Once the siphons are built, pause the game and start covering the entire area with reactors, adding collectors, as needed.  Make sure that you keep your energy positive, so only build enough that will keep you in the green.

Spend 1-2 upgrades on your energy reserve level so that it is not as affected by bouncing energy levels.
[close]

When your energy is getting stable, get your defense going.
Spoiler
As soon as the nullifier kills the spore towers, get all nine berthas started; they are the only thing that will keep you alive.  The front line has your shields in PZs; fill the rest of the front line with blasters, building more as needed to fill the gaps.  The back line has mortars; fill the gaps with more mortars.  When your energy is high enough that you can be building 10+ reactors at a time and still be green, enable all mortars and let them start firing.  Continue building reactors as quickly as you can.

Do not let your berthas auto-aim.  Aim them evenly spaced out in a line a little beyond the edge of your shields.  Before the last line of blocking wall gets eaten, turn on all shields.  With the shields, blasters, mortars, and berthas manually aimed, you should be able to hold your position.

Continue filling the entire space with reactors, build the four ore mines, and work your upgrades.  Attack range and rate are highest priorities.  For your advance, build speed will also be helpful, and at least 2 upgrades in energy reserve.
[close]

Once you base is solid, begin your advance.
Spoiler
Start on one side, I chose the left.  Space out your berthas a little more so that you can move 2 of them out of the front line support.  Use those two to concentrate the attack on the left.  In the space that clears up, start building  an advance army of mortars, blasters, and two sprayers.  From there, it is a standard grind.  You should have four berthas focused on your advancing area, so move forward a line at a time, as you can until you get close enough to the first emitter to nullify it.  Once you get the first emitter, things get a lot easier because you can use the freed PZ to nullify at greater distance.  Once you have a row or more of freed PZs, you can move 1-2 shields forward into those PZs to help clear space for your army.  And as you move you will open more berthas for advancement support.
[close]

It was a tough fight, to be sure, but was definitely achievable.  Good luck.