Custom Map #1673: Nuhage N#58. By: Nuhages

Started by AutoPost, January 29, 2015, 07:13:56 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1673: Nuhage N#58


Author: Nuhages
Size: 120x60

Desc:
Frustation.... Play as Creeper Map N#5 ... Have Fun. Feel Free To Rate and comment on Forum. Credits For PaC coding goes to stewbasic, stdout , teknotiss and Hubs. All you need for building a Pac map is on the Forum. #PAC 100%nuhage style pac map be prepared...

Nuhages

I made a dream ... was map making on CW4

mzimmer74

Awesome!  Definitely a challenge to move forward but didn't ever really feel like there was little hope.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

stdout

It was the least frustrating PAC map I've seen from you.

Nuhages

I made a dream ... was map making on CW4

Loren Pechtel

Cracking the line in front of the command nodes has me. 

stdout

Go around both edges and don't try a direct frontal assault.

D0m0nik

I hit the first line on the far right and then moved along the front from right to left and then concentrated hard on the left hand side to push through and then work along the back left to right.


UrMawMah

This is most frustrating PAC map i've seen from you.

Or anyone.

Took me four rage quits to beat it.

10/10

speef

Wasn't "start over" frustrating, but I was surprised how long it took me to creep along that little map. :)

Hubs

Yeah, this got a little frustrating trying to break the line.

Spoiler

I ended up getting through the right side by having the top right 3 and middle 2 PZs as spore towers and timed them up to hit above the beam and cannon a bit. Once the shield breaks use a field to push creeper from spores onto the beam to take it out. Once you do that the remaining spores should be able to take out the PZ Mortor and you can get an emitter there. I ended up working my way to the middle after that.
[close]

D0m0nik

I really enjoyed the map, I like how your maps require a little hunting for the defensive weakness, it is there, we just need to work it out! I have not yet had to use brute force on any of your maps but I don't think this style will be for everyone. nice to see different types of PAC maps emerging though, you all have your own style!
Spoiler
If you aim 4 or 5 spores just to the left of the far left relay (above the bottom line) you can then push enough creeper to take the PZ with the mortar on. If you have a spore on the very top left PZ you can send this one down slightly further to make it easier still. Once the mortar is gone you then pick off the blaster and the beam before and send your spores in to get established there.
I think the left side is easiest on the bottom line as the sprayer is out of range making the mortar vulnerable
[close]

hbarudi

I can't cross the void on this one, spore dies before I can get creeper to build digitalis.

Jaws

I must have played too many of your maps, Nuhages, this seemed really easy! Great map!

Spoiler
I used alternating spores near the all the beginning PZ's to bridge the gap. Middle was worthless, so I went around both sides to get the fields stronger. Then on to the side, needed three spores hitting at slightly different times to nail the mortar- once I nabbed that, it was landslide. If you're new to these maps, you have to play with spores and fields and create waves. And the little create/delete/create digitalis trick is always handy!
[close]