Custom Map #1920: TenQmxtt 499.2. By: Pastor.Healer

Started by AutoPost, April 04, 2015, 05:33:52 PM

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This topic is for discussion of map #1920: TenQmxtt 499.2


Author: Pastor.Healer
Size: 121x121

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Tyler21

Challenging start, nice map!

I think you were too kind by providing four inhibitors ;-)
I thought that you modified the inhibitors that each would destroy only one side, but still, most players will give up because of the difficulty.
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!


pastor.healer

Nice Job Tyler! 

TimeWeaver...  Sometimes I will make a map that is symmetrical.  Really with no purpose in that it is symmetrical but
that it causes the player to get tripped up by it. 

So, your hint is this... divide the map in four and decide which quadrant you are going to hold onto to.

Hope that helps you...

Blessings

Tyler21

Actually, I forgot yesterday that CNs are unaffected by runner stun if I don't load saves.
(By the way, I always wonder whether this is a bug in CW3 or is intentional to encourage playing without saves.)
So I tried again without saving and I could beat it much faster.
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

pastor.healer

Tyler21, the CN's are only bothered by the bugs if you move them during game play.  If you click on a CN you can return it to orbit
and then when it has gone through its time, you can drop it right in the middle of the bugs and the CN will not be stunned. 

You are doing great!  :)

D0m0nik

I gave up on this the first time round and came back today to give it a go and had a Eureka moment, very challenging though even for you PH!
My tips to anyone who got stuck (probably quite a few judging by the rating!!)
Spoiler

Along one arm I had 3 CNs on powerzones and used the centre PZs for one beam and 3 reactors. On the free PZ in the corner I then put a blaster surrounded by 8 more blasters and then worked my way out. If any runners come close be ready to disarm the blasters as you reloading saves caused chaos as mentioned by others!
[close]
Another fine challenge PH!