Custom Map #4846: Nmm 23.229 Taa2. By: PastorHealer

Started by AutoPost, September 28, 2017, 11:16:16 PM

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This topic is for discussion of map #4846: Nmm 23.229 Taa2


Author: PastorHealer
Size: 197x97

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D0m0nik

Wow, what a map PH, you've excelled yourself!

I enjoyed the challenge of trying to save some berthas, I managed one PZ and two non PZ, 3 out of 5 aint bad!

BilboGCL

What a fight - the poor little runners carrying so much creeper were really a nasty surprise!

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

pastor.healer

Ha!
I just looked to see what your score was Mister....  I was sure this one would level the playing field.
Once again, you've proven me wrong

I went on-line and looked for the D0m0nik School of CW3 but didn't find one

What's up with that?

Anyway, well done to all of you :)

D0m0nik

The secret to this one PH was:

Spoiler
At the start you have 3 basic berthas fully loaded and two PZ berthas each with two shots in them, that's 7 shots in total.

I used the non PZ berthas to aid with quickly moving south to take out the emitter to the south and secure the bottom two berthas.  A PZ relay form the base helped, all other PZs were used for reactors.

The two PZ berthas then assisted with preventing the two left bands of digitalis from ever reaching the runners nests. One PZ bertha is enough to do this but the two extra shots helped.

I used the terp to flatten a lot of ground to help with moving units east and quickly taking that terrain and linking up to the top bertha.
[close]

pastor.healer

Oh... You gave away trade secrets with that!

Awesome  :)

Blessings my friend