Custom Map #1907: Walkway. By: Gabe

Started by AutoPost, March 30, 2015, 06:30:22 PM

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This topic is for discussion of map #1907: Walkway


Author: Gabe
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A long, thin path is the only way to reach the creeper. Meanwhile, ships full of hostile creeper swarm in from above to destroy your base. Changelog: removed Inhibitor for a longer game added four more creeper spawn points heavily nerfed anticreeper spawn point. It still helps a lot, but no longer wins the game alone.

Jerdog

I think it was better with the inhibitor.  Once you reach the back wall you're basically done.  It's just a slog to mop up the 1000 strength emitters.

Gabe

I thought so too, but i wanted to see how it worked without one. Last time i got a comment about how the inhibitor ended the game too easily, even though IMHO by the time you reach it you've effectively won.
How was the anticreeper? I more than halved its output, but i still think it might be too powerful to make the game anything other than a matter of time.

stdout

I think the AC emitter was pointless, since you provided such a vast field of ore zones.

Actually, AC really isn't even necessary. Just turtle, build up a huge reserve of energy, use the forge weapon and a field of berthas and you're on your way.

Loren Pechtel

The anti-creeper emitter serves no purpose.  While I was building up a base it held the creeper at bay but a few cannons would have done the job also, after crossing a bridge like that the creeper won't have much power at all.

The supply of anti-creeper is somewhat useful while building a toehold on the other side but it's not of any great use and after I got the toehold I didn't even bother to move the sprayers, a wall of cannons is better.

Bertha fire to clear the area, cannon walls to keep it clear and singularity shots on the emitters to speed things up.  Once I had a solid base on the other side I put the berthas on auto, by the time I was halfway done mopping up the land was mostly cleared.

Super-emitters simply aren't a challenge against massed, fully upgraded cannons.