Custom Map #1662: Arena of threads. By: Pastor.Healer

Started by AutoPost, January 28, 2015, 01:48:15 AM

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This topic is for discussion of map #1662: Arena of threads


Author: Pastor.Healer
Size: 179x97

Desc:

EEderle

"Own" the inner part - but no idea how to get out... Any hints?

pastor.healer

You may not know it but you can place a bertha on a power zone (white circle left after killing off spore towers etc).

There are three there now.  Room for two bertha's.  That's all for now!  :)

Blessings

thumbmaster

What a rush! Fantastic map and one of my favorites! I really don't understand the low ratings. This is a very thoughtful map. It's also one of the rare PH maps I've seen that affords the player plenty of (safe) real estate from the start. The opening is a bit rough and I had to try different tactics; but once you get a handle on it, the center island is very easy to hold. Then it's a matter of keeping a balance of fighting off the spores (easy job) and building up enough energy/AC to do a push. Some players may not realize that you only need to nullify ONE of the two inhibitors to win the game.  8)

The real challenge in this map is securing the island. Once that's done, everything else was quite easy.

Spoiler
The tactics I ended up with was to land my 3 CNs close to the western end but with a gap between them for ore mines and other structures. Make sprayers as soon as I could and set all cannons to digi-only. That minimized runner splatters. I also laid down some mortars to help mitigate runner messes from afar. I hate this kind of runners but they keep me on my toes and make CW life interesting.  :P  Another thing that really helped me was to deactivate all of the totems at the beginning to conserve energy. But you guys already knew that.   :-X
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Spoiler
I was going to make Berthas, but decided to use the land for a bunch of strafers and bombers that did the job. A hardy terp and some guppies helped seal the deal. The inhibitors aren't even connected to land so they're easy targets once you can land a squad nearby. My air force cleared out a swath of landing strip around the southern emitter then landed a guppy and took out the emitter. Then it's a matter of working my way west, with the terp helping smooth the way for relays, and a cannon to clear out leftover creeper.
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Thanks, Pastor-Healer, for another thoroughly fun map!
Twas a sad day when we mothballed Creeper World for Particle Fleet.

speef

A Pastor map and I didn't have to start over.

Either he's slipping or I am! ;)

pastor.healer

Thanks friends!  I enjoyed this one too! 

Nice scores.  Blessings  :)