Custom Map #1655: Flowing. By: TheDerf010

Started by AutoPost, January 26, 2015, 02:53:31 PM

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AutoPost

This topic is for discussion of map #1655: Flowing


Author: TheDerf010
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Just a cool idea i came up with :3

Loren Pechtel

What do the rifts even do?  One mortar just below the T was enough to keep the creeper in check.

Cavemaniac

Be yourself. Everyone else is already taken.

thumbmaster

There was definitely at "gotcha" moment when we slacked off and allowed the creeper to flow into the vortices. But a even better surprise was when our sprayers put some AC into them. The first emitter took a little thought and hard work to neutralize. Definitely not a hard map but still very fun.   :)
I can't wait till you incorporate this into future maps. Maybe give the vortices better defenses? It can be a very interesting companion to runners.  8)
Twas a sad day when we mothballed Creeper World for Particle Fleet.

Loren Pechtel

Quote from: thumbmaster on January 27, 2015, 06:18:55 PM
There was definitely at "gotcha" moment when we slacked off and allowed the creeper to flow into the vortices. But a even better surprise was when our sprayers put some AC into them. The first emitter took a little thought and hard work to neutralize. Definitely not a hard map but still very fun.   :)
I can't wait till you incorporate this into future maps. Maybe give the vortices better defenses? It can be a very interesting companion to runners.  8)

Some strafers let me terp up a pad to build the nullifier on.

TheDerf010

Quote from: Loren Pechtel on January 27, 2015, 12:24:53 PM
What do the rifts even do?  One mortar just below the T was enough to keep the creeper in check.
Those rifts take any given creeper and place it around the map at those indents with walls and yes, the map was designed to allow a mortar or 2 to keep the creeper at bay.
I'm a dude who makes maps, i use CRPL too.

TheDerf010

Quote from: thumbmaster on January 27, 2015, 06:18:55 PM
There was definitely at "gotcha" moment when we slacked off and allowed the creeper to flow into the vortices. But a even better surprise was when our sprayers put some AC into them. The first emitter took a little thought and hard work to neutralize. Definitely not a hard map but still very fun.   :)
I can't wait till you incorporate this into future maps. Maybe give the vortices better defenses? It can be a very interesting companion to runners.  8)
I'd love to do runners but ya know, i can respawn the runner but can't destroy it ;(
I'm a dude who makes maps, i use CRPL too.