Custom Map #1357: Arcs Challenge. By: AffectedArc07

Started by AutoPost, November 15, 2014, 08:58:50 AM

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AutoPost

This topic is for discussion of map #1357: Arcs Challenge


Author: AffectedArc07
Size: 175x128

Desc:
Its a simple challenge. well not really a challenge. its my first map.

Mexxor

I appreciate your effort, but:
- Unprotected Inhibitor
- Powerzone put there to kill the inhibitor
- techs you have to collect when you are without techlimits? (there is a tab in the editor that's called unit limits, go look there)

The Layout of your map however is nicely done, with some changes it would make a nice map :)
"Tell people there's an invisible man in the sky who created the universe, and the vast majority will believe you. Tell them the paint is wet, and they have to touch it to be sure."
― George Carlin

teknotiss

Quote from: Mexxor on November 15, 2014, 10:16:16 AM
I appreciate your effort, but:
- Unprotected Inhibitor
- Powerzone put there to kill the inhibitor
- techs you have to collect when you are without techlimits? (there is a tab in the editor that's called unit limits, go look there)

The Layout of your map however is nicely done, with some changes it would make a nice map :)

seconded!  ;)
also this forum:
http://knucklecracker.com/forums/index.php?board=32.0
is where players can create a personal map testing thread. have a look about in there and feel free to create a thread for your maps, there are quite a few people who will help playtest and give feedback on anything you post.
hope that helps  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

pawel345

The terrain is exactly like a map I would really like to play. Just the enemies are too easy. The unprotected inhibitor is a big mistake, usually there is no point in adding and inhibitor to maps as it allows the player to just bypass most of the map entirely. Also make the player work for the PZ, if you want to give the player a PZ in the beginning, add a small island with and unprotected Spore tower. The player has to nullify it and get's the PZ as a "reward".

http://steamcommunity.com/app/280220/guides/#scrollTop=480

I tried to make a basic guide to mapmaking. You don't seem to really need it, but it might be helpful.