Custom Map #1267: high production. By: pluvius_gamer

Started by AutoPost, October 18, 2014, 04:41:27 PM

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This topic is for discussion of map #1267: high production


Author: pluvius_gamer
Size: 100x100

Desc:

radd

I liked this because it is more of a math/optimization problem

Spoiler
Place as few nullfiers as needed at the top to nullify all the emitters. Then build a tree structure going down. The tree has to be fairly even - if the path of one leaf is too long you'll end up waiting for that one to finish.
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