Custom Map #1193: Tinyland 4. By: J

Started by AutoPost, September 27, 2014, 12:08:25 PM

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AutoPost

This topic is for discussion of map #1193: Tinyland 4


Author: J
Size: 64x42

Desc:
Triple the fun! This #Tinyland map has 3 possible starting locations and from all three it is possible to win! It's up to you to decide which route you take (and if you'd like to try the other LZ's for a faster time...) #noDigitalis #noSpores #Miniland #small #Jmaps

warren

This map appears easier to beat than Tinyland 3 which seemed unbeatable in both senses. Unfortunately, this makes it slightly less satisfying to beat. In fact,
Spoiler
with such a surplus of energy and such weak emitters you can overrun all three with blasters.
[close]

J

Spoiler
My playstyle was a bit inefficient when playtesting. That pack contains much more energy than it should have. Ended up with 30 energy left when playing the map again from CS. You can still try the other LZ's if you want more challenge :)
[close]

Helper

I always have fun when beating a "J" game.
:)
H

PMouser

huh, i cant get a foot hold even with the spoilers and energy
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

J

There are 3 possible stretegy's for this map, at least one for each landing zone. The middle is probably the easiest to get a stable foothold as you can let the creeper flow freely into the left for some time. If you go for the right spot, build 5 blasters as soon as you have the siphon ready. Move them near the emitters so you can take out at least one before you run out of energy. Then optimalize your strategy so you have enough energy left to take out the other emitters.