Custom Map #793: Cryz Torri. By: Flabort

Started by AutoPost, July 05, 2014, 08:50:32 PM

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AutoPost

This topic is for discussion of map #793: Cryz Torri


Author: Flabort
Size: 180x118

Desc:
A pattern emerges. Perhaps the crystal planets originate from somewhere? #FlipEmitters #SlipEmitters #Spores #Digitalis #NoVoid

Asbestos

You can actually land a CN next to the terp and get the tech before having to fight your way over. But it doesn't matter, because the fortress gets overrun by creeper anyway in less than a minute.

Flabort

Quote from: Asbestos on July 05, 2014, 09:44:49 PM
You can actually land a CN next to the terp and get the tech before having to fight your way over. But it doesn't matter, because the fortress gets overrun by creeper anyway in less than a minute.
Oh? Do you mean that it's possible to beat without the free energy in the fort?
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

Asbestos

Well, it's barely possible even with the free energy. When I start getting things set up, suddenly a whole bunch of spores pop out, and then they either crash right into my network or suck the energy out of my beams, and then the slipmitters break through the walls because my blasters and mortars are busy getting rid of the spore creeper, and then it all goes downhill from there.

planetfall

You spelled reverse wrong in the intro. *eye twitch*

And missing a period in the terp collect text.

Also, it would be nice if there was a way to see the output levels from the slip emitters, and which emitters control them.

Overall, though, considerably more possible than your previous map. :P
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

Helper

#5
I suggest that you avoid trying to get the Terp at the start. There is no need for it in any part of playing the game.
Use your Siphon to grab the energy and build a couple of Cannons and a Mortar. That will defend your fort and you can play a normal game from that point.

@Flabort - I really enjoyed playing this - a lot - but the unknown connection between the real Emitters and the flip/slip is a PITA. My approach is to neutralize them with whatever weapons it takes and go after the next real Emitter in line.

Again - lots of fun, but I don't see any reason for the layout of the fake emitters.
Thanks,
H

Loren Pechtel

#6
Bugged:  When you flip an emitter it still grows digitalis.


Bugged #2:  Even when every emitter is flipped some of the slip emitters are still emitting creeper.  Where is it coming from???