Custom Map #861: Erosion. By: MagiMaster

Started by AutoPost, July 17, 2014, 03:43:03 AM

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AutoPost

This topic is for discussion of map #861: Erosion


Author: MagiMaster
Size: 192x192

Desc:
The creeper here is unusually corrosive, damaging your units much faster than normal and even eatting away at the terrain. #CRPL #Spores

Loren Pechtel

I didn't see any terrain eating.  What happens?

RrR

If you set the creeper to invisible, you can watch the terrain dissolving.

MagiMaster

Well, I balanced this around my own ability which is fairly slow, so it takes the creeper a good 30 minutes or so to dissolve any major chunks of the terrain and if you beat the level in 6 and a half minutes (:o) it won't have time to do much noticeable. (I didn't want the terrain completely leveled before the player got to the central emitter.)

But like RrR said, if you set the creeper to invisible, you can just see the effects on the central area even within a few minutes. Oh, and you won't see anything on the open plains either way because it only erodes things downhill.

Richard333

The Power-zones keep getting destroyed  :(

MagiMaster

Quote from: Richard333 on July 17, 2014, 05:00:45 PM
The Power-zones keep getting destroyed  :(

Ok. I just figured out what happened here. For some reason GetUnitsInRange treats a power zone as a friendly unit instead of a neutral unit like the ore or totems. It happened once in my final play but I didn't think much of it. Unfortunately, I can't update the map (AFAIK), but it's something to keep in mind in the future.