Custom Map #537: UN. By: DAVID SNYDER

Started by AutoPost, May 05, 2014, 07:27:35 PM

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AutoPost

This topic is for discussion of map #537: UN


Author: DAVID SNYDER
Size: 70x80

Desc:
I WORKED SO HARD TO MAKE THIS SO PLEASE GIVE ME A 10 RATING FOR ME

Loren Pechtel

Easy peasy.

The slowest part of this is all the rough terrain.

NickHounsome

Sorry but it is too easy following what many would consider an obvious strategy:
Spoiler

1. Land all command nodes for faster build.
2. Build 4 reactors on the central power zones to give more than enough energy.
3. Clean up.
[close]

stdout

Even easier:

Spoiler
Build air units to attack the unprotected emitter on the right. Then use a nullifier in its PV to nullify the emitter below it. Then use its PV to nullify the big red thing (whatever it's called.)
[close]

Loren Pechtel

Quote from: stdout on May 06, 2014, 12:20:09 PM
Even easier:

Spoiler
Build air units to attack the unprotected emitter on the right. Then use a nullifier in its PV to nullify the emitter below it. Then use its PV to nullify the big red thing (whatever it's called.)
[close]


I didn't even think of checking the range on that one.  I've used other PZs both times I tried it.

Cat

So, like... I'm not even going to play this map, and you'll thank me for that, because begging for a 10 rating is getting an automatic 1 from me. 10s are earned, they are not given. Hard work does not equate to quality. Please keep making maps. It looks fun enough, but maybe if you focus more on making it good and don't feel the need to beg for a rating, you'll find that you really do start seeing 8+ averages.

Grayzzur

You should give it a shot. While I agree, an actual description in the description field is much better... this was a fun map to play. Power is not an issue here, so you get to go on a massive offensive almost immediately.
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker