Custom Map #3508: Unknown. By: Sorrontis

Started by AutoPost, May 11, 2016, 01:21:24 AM

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This topic is for discussion of map #3508: Unknown


Author: Sorrontis
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For you my friends. Because the last one was too easy. #Sorrontis #CRPL #PopUpSpore #NastySurprises #Reward #SpineEmitter

PMouser

how do you beat this, on so little energy? ty
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

Sorrontis

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

PMouser

Hi, I am a Bible believing christian.
I am a Youngevity distributor.

Sorrontis

you can set them off early with any built unit. they are always at the same spot :D
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

Good map. Two things: AC lakes resist the spike, and are surprisingly easy to accumulate. Destroying the Inhibitor did not end the map, for me. Possibly a bug, trying again.
A narrative is a lightly-marked path to another reality.

Sorrontis

Quote from: GoodMorning on May 11, 2016, 08:07:04 PM
Good map. Two things: AC lakes resist the spike, and are surprisingly easy to accumulate. Destroying the Inhibitor did not end the map, for me. Possibly a bug, trying again.

Yep, it wasn't meant to be impossible. AC is a good thing.

I hope its a bug. No major CRPL in this map that could cause that.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

Second try, same result.
Procedure:
Work right, Nullifying everything that pops up. Hit the two CRPL towers by PZ Nullifier. Activate surprise, be saved by AC, leftover weapons, (and Nullifiers placed for the occasion on the second round). Hit Inhibitor. Emitters pop, map continues. Importing to editor to find issue...
A narrative is a lightly-marked path to another reality.

GoodMorning

...found it. I would ask that you add a line to Landmine.crpl if it is to be invisible, that it might be destroyed by Inhibitor or Nullifier. A part-overlapping Forge was the problem, it was built in the lower-right of that pad, and prevented anything getting close enough to trigger it. Not knowing it was there, and with the Inhibitor missing it...
A narrative is a lightly-marked path to another reality.

Sorrontis

Quote from: GoodMorning on May 11, 2016, 08:50:03 PM
...found it. I would ask that you add a line to Landmine.crpl if it is to be invisible, that it might be destroyed by Inhibitor or Nullifier. A part-overlapping Forge was the problem, it was built in the lower-right of that pad, and prevented anything getting close enough to trigger it. Not knowing it was there, and with the Inhibitor missing it...

Oh shoot, there was supposed to be a reactor that pops up on that one too.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

Odd, that you provide Reactors on Emitters. Perhaps something that only makes an Emitter if there's not a PZ, else a Reactor? (Also, is was interesting to see that sometimes PZ Mortars graphically stack over the reactor CRPLed in, and other times under, with the reactor pulse and mortar firing over all...)
A narrative is a lightly-marked path to another reality.