Custom Map #440: Darkness. By: ShadowWolf916

Started by AutoPost, April 16, 2014, 02:04:29 AM

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AutoPost

This topic is for discussion of map #440: Darkness


Author: ShadowWolf916
Size: 128x128

Desc:
A VERY tough map. Many Emitters and some custom ones too! Also has an Inhibitor (hint hint, go for it!). #CRPL #ToughEmitters #Inhibitor #StartOff-Base #StartOf-Powerzone #Totems #CustomEnemy.

Loren Pechtel

What's so tough here?  I did a lot of terping at the start to get safe land to build on but that's all, I never felt threatened.  I didn't need the artifacts nor the singularity weapon to beat it, by the time I got to the nullifier I had quite a rain of PZ-bertha fire on it, it couldn't do much at all and it was easy to hit from a PZ left from the nearby emitter.

ShadowWolf916

#2
Thank you for your comment. This is actually the first map i have ever made, if you have any suggestions they would be much appreciated. you can message me either here on the forum or at my E-Mail. (REDACTED)

[Please no email addresses in forum posts. v]

Asbestos

Arghhhh! That moving emitter is so frustrating! It keeps taking out my collectors and moves too fast for any nullifier to destroy!

ShadowWolf916

#4
I made the map so the moving Emitter and the Anti-Emitters are NOT required to destroy to win the level. If you have any more suggestions they would be very helpful. Suggestions can be written on the forum (here) or E-Mailed to me at (REDACTED)

[Please no email in forum posts.  v]

Helper

#5
Quote from: Loren Pechtel on April 17, 2014, 01:02:23 AM
What's so tough here?  I did a lot of terping at the start to get safe land to build on but that's all, I never felt threatened.  

There is no such thing as 'safe land'. If you managed to play without that wandering Emitter taking out your base, your Reactors, and/or your network, it was pure luck.

I was really enjoying this game until about the third time that happened.
Rage quit and moving on down the road.
Or not. Went back in and figured out how to kill that dad-gummed wandering Emitter.
H

Loren Pechtel

Quote from: Helper on April 22, 2014, 09:41:04 AM
Quote from: Loren Pechtel on April 17, 2014, 01:02:23 AM
What's so tough here?  I did a lot of terping at the start to get safe land to build on but that's all, I never felt threatened.  

There is no such thing as 'safe land'. If you managed to play without that wandering Emitter taking out your base, your Reactors, and/or your network, it was pure luck.

I was really enjoying this game until about the third time that happened.
Rage quit and moving on down the road.
Or not. Went back in and figured out how to kill that dad-gummed wandering Emitter.
H

I lost some buildings to the moving emitter but that was just an annoyance, not a difficulty.

ShadowWolf916

Thank you for your comments! if you have any map suggestions they would be much appreciated. i am currently working on a new map called "Eternal Shadows" it should be uploaded within a few days. Hopefully by 4/25/14. Thanks for playing my map! (Eternal Shadows is already finished, just have to beat it. also may make some tweaks and changes, so that's why the 25th potentially.) also thinking of making a map called "Night-Fall" suggestions would be appreciated and potentially involved.

ShadowWolf916

Sorry it took so long to upload "Eternal Shadows", Haven't played CW3 in a while. (i have been watching some shows on netflix and playing minecraft recently, also had to make some changes to "Eternal Shadows" or else it would be a nearly impossible map, or too easy. [each time i realized it would be impossible or too easy i nearly finished it]) Thanks to those who played "Darkness", if you liked it you may also like "Eternal Shadows" -Custom Map 651- I'm still considering the map "Night-Fall" so any suggestions would be appreciated!