Custom Map #648: Fight to the End V2. By: M-Cat Kid

Started by AutoPost, June 10, 2014, 05:37:33 PM

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AutoPost

This topic is for discussion of map #648: Fight to the End V2


Author: M-Cat Kid
Size: 256x256

Desc:
A harder version of the last map. Now with incomplete story! Complete story in final version, and also please comment on the forums. I like to hear what you guys think. No complaining though. Constructive criticism only.

Karsten75

Perhaps you didn't hear the previous comments: IT'S TOO BIG!

It's not very hard, Easy enough to get a foothold, but then it becomes a slog. ANd since the map is so big, there isn't an easy way to get an overview of the entire battle. In my case stuff that happened near the top were largely ignored.

I got to here, I'm pretty sure I won't lose, but I'm not in a mood to slog through the rest of the map or to restart and try some alternatives based on what I've learned.

Spoiler

Helper

Not sure why you're specifically asking for comments, when you haven't responded yet in the last game.
Your maps are too big.
There is no reason for the size you are using.
Maps should only be as large as needed, and neither of these needed to be 256x256.
H

Jerdog

Though I also dislike maps that are larger than needed, this one did present an interesting speed challenge.

If you grab the extra CN it can go to the central area while the other heads over to save the southern base.  Join the two together and you have plenty of energy and tech to sneak attack the inhibitor.

stdout

I enjoyed this map, too. It had a pretty fun opening and wasn't too bad of a slog fest. It could have been a bit smaller.