Custom Map #71: Turncoat. By: Tau

Started by AutoPost, January 06, 2014, 11:41:24 PM

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AutoPost

This topic is for discussion of map #71: Turncoat


Author: Tau
Size: 184x112

Desc:
An old, abandoned C / AC Battle Arena. Can you conquer all Emitter, or will you get overrun? (Flip Emitter CPRL script created by Flabort) #Easy #CPRL #FlipEmitter #Tau

Flabort

Hey, that's my script!  :P

Thanks for using it.  ;D This was a fun map, a tad difficult to start, but a great play.
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

Tau

Quote from: Flabort on January 07, 2014, 01:39:37 AM
Hey, that's my script!  :P

Thanks for using it.  ;D This was a fun map, a tad difficult to start, but a great play.

Thanks!
I was worried, that the Map may be to easy, so i am a bit surprised of the mention of a difficult start. ;D

And thanks for the script! I really liked the idea of the Flip Emitter, so maybe i will make some more Maps with it. :)

Flabort

Eh. Basically any script I manage to make, feel free to run with it.
Also, I'm not a very strong or aggressive player. I was being overwhelmed by creeper and worried that I'd be at risk of losing all AC emitters by the time I got my first Bertha up.
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

Cohiba

It was fun if you had allowed bombers then yes the map would have been too easy.  I secured the courtyard first before even building my first bertha and had straffers patrolling the wall which helped to.  terped the wall flat so i could put mortars and cannons on it, had my base secure and then started building berthas and attacking the rest of the map.    Though it was fun to fill up 5 sprayers surround an emitter to flip it, then fly the sprayers back to get refilled helped capture some of the highground emitters.

sentix

#5
Perhaps I am missing something or glitched out ( I started, paused, came back ~4 hours later to finish ) but no mission success.  Screen shot shows me trying to level the entire map to one while flooding it ~10-15 AC deep.

http://imgur.com/RQzyrzf ( deleted initial upload as it had a IM chat overlaid on it ).

Flabort

It's possible that the larger emitter does not use the same code as the rest. I don't know, I didn't make the map, just the script.
If that's the case, you would have to nullify that one to win. Er... I forget, were nullifies disabled?
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

Tau

Quote from: sentix on January 12, 2014, 01:08:59 AM
Perhaps I am missing something or glitched out ( I started, paused, came back ~4 hours later to finish ) but no mission success.  Screen shot shows me trying to level the entire map to one while flooding it ~10-15 AC deep.

http://imgur.com/RQzyrzf ( deleted initial upload as it had a IM chat overlaid on it ).

That's strange! I'm sorry, that it didn't worked for you.

Did you already try a simple save & load?
Normally the Map should be won, when the last Emitter flipped (doesn't/shouldn't matter which one the last one is).

Maybe someone with a better knowledge of CPRL can have a look at the script to see where it could glitch.
CPRL is so different to all programming languages i know, that i couldn't get really warm with it yet.  :-\

@Flabort
No, the large Emitter uses the exact same script as the other ones (aka your script). I changed nothing there.
And yes, nullifier are disabled! ;)

eduran

I don't see a way how the script could fail to award a win in the end.
@sentix: Is it possible you overlooked an emitter? Or that you accidentally closed the victory screen without noticing? You can check that by leaving the map, if you can submit a score you won. If it's neither of these two, could you please post your savegame?

sentix

Went back into the save and I must have missed the "You won" dialog as I was able to exit and go to the submit score dialog.

Martoon


Tau


Setari

I wasn't able to figure out how to get more AC Am I supposed to shove it around with shields or something?

It's a nice concept but I feel like the emitters needed more AC push.

teknotiss

Quote from: Setari on April 28, 2014, 03:48:44 PM
I wasn't able to figure out how to get more AC Am I supposed to shove it around with shields or something?

It's a nice concept but I feel like the emitters needed more AC push.

i barely remember this one, so i can't give you direct advice, but have you tried messing with the "collection field" and "dispatch excess AC" options on the sprayers? :)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Asbestos

Quote from: Setari on April 28, 2014, 03:48:44 PM
I wasn't able to figure out how to get more AC Am I supposed to shove it around with shields or something?

It's a nice concept but I feel like the emitters needed more AC push.
The collection field option on a sprayer allows a sprayer to attract AC and store it in the sprayer. The dispatch excess option causes all AC collected by the sprayer to be sent back to a CN as ore.