Custom Map #439: Creeper in the middle. By: Ratobaraj

Started by AutoPost, April 16, 2014, 01:06:40 AM

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AutoPost

This topic is for discussion of map #439: Creeper in the middle


Author: Ratobaraj
Size: 200x200

Desc:

Helper

Very well done and nice graphics.

At first look, this is daunting and I almost skipped it.
Lots of good play and the basics of: build your power, defend, build a whole lot more power, then attack - work pretty well.
H

Loren Pechtel

The only thing actually challenging here is getting a foothold in the center.  Everything else goes down to strafers + guppy.  Taking the center and raining PZ-bertha fire on everything makes it go quicker.

teknotiss

Quote from: Loren Pechtel on April 21, 2014, 04:17:12 PM
The only thing actually challenging here is getting a foothold in the center.  Everything else goes down to strafers + guppy.  Taking the center and raining PZ-bertha fire on everything makes it go quicker.

and this is true of about 80% of the CW3 maps, what is it that you can suggest that would make this map better in your opinion?
AEZ's? no strafers? what?
criticism that isn't contructive is pointless, because you'll only put off mappers, you should be encouraging them.
we don't have many repeat mappers as it is!
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Loren Pechtel

Quote from: teknotiss on April 22, 2014, 08:34:07 AM
Quote from: Loren Pechtel on April 21, 2014, 04:17:12 PM
The only thing actually challenging here is getting a foothold in the center.  Everything else goes down to strafers + guppy.  Taking the center and raining PZ-bertha fire on everything makes it go quicker.

and this is true of about 80% of the CW3 maps, what is it that you can suggest that would make this map better in your opinion?
AEZ's? no strafers? what?
criticism that isn't contructive is pointless, because you'll only put off mappers, you should be encouraging them.
we don't have many repeat mappers as it is!


I just don't like ones presented as difficult but then don't turn out to be.

teknotiss

Quote from: Loren Pechtel on April 22, 2014, 09:34:46 PM
Quote from: teknotiss on April 22, 2014, 08:34:07 AM
Quote from: Loren Pechtel on April 21, 2014, 04:17:12 PM
The only thing actually challenging here is getting a foothold in the center.  Everything else goes down to strafers + guppy.  Taking the center and raining PZ-bertha fire on everything makes it go quicker.

and this is true of about 80% of the CW3 maps, what is it that you can suggest that would make this map better in your opinion?
AEZ's? no strafers? what?
criticism that isn't contructive is pointless, because you'll only put off mappers, you should be encouraging them.
we don't have many repeat mappers as it is!


ahhh then don't play the NIGHTMARE maps!  :D they are fun, but totally oversold on the difficulty level! ;D

I just don't like ones presented as difficult but then don't turn out to be.
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus