Custom Map #64: Nano. By: MadMag

Started by AutoPost, January 03, 2014, 08:32:04 PM

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Flabort

Quote from: Godsbrother on January 07, 2014, 09:41:18 PMI've been playing them in submission order and I'm on 46 at the moment. 
Is that before or after the Units Series? Because playing in submission order would be really, really difficult for the Units Series.
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

Godsbrother

Quote from: Flabort on January 08, 2014, 01:07:31 AM
Quote from: Godsbrother on January 07, 2014, 09:41:18 PMI've been playing them in submission order and I'm on 46 at the moment. 
Is that before or after the Units Series? Because playing in submission order would be really, really difficult for the Units Series.

You got me there, when I played those I marked them all favorite to search them easily.  Tried most of them to figure out what order I wanted to play them in.  Then removed the favorite as I finished em.

I really liked the series, but there were definitely some bugs.  At least three maps where I had some tech I wasn't supposed to
"If every trace of any single religion were wiped out and nothing were passed on, it would never be created exactly that way again. There might be some other nonsense in its place, but not that exact nonsense. If all of science were wiped out, it would still be true, and someone would find a way to figure it all out again."   Penn Jillette

hbarudi

Ok, the flashing in this map needs to be removed, I finished it, but really no matter what one might say this flashing is not good at all, maybe like alpha - hunter seeker - boss would be better when the map is covered for a few sec.

MadMag

#18
I am sorry I did not write about the flashing in the map desc.. but it is atleast under the first post here :)
I hope that covers my a*s :)

The flashing in this map _is the map_ and the idea about it.