Custom Map #347: Orkadol (Part 1). By: Francis Sanguyo

Started by AutoPost, March 30, 2014, 11:53:47 PM

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AutoPost

This topic is for discussion of map #347: Orkadol (Part 1)


Author: Francis Sanguyo
Size: 256x256

Desc:
As Nexus as your enemy,he is found somewhere in Orkadol,an Earth-type planet that supports life with it's lush environment.In Part 1,explore the Medieval mountains through a Rice terrace that spans for about 134 kilometers long.Part 2 will be inside the Terrace.(PART 2 RELEASE DATE:April 2,2014,in Philippine time.) Errors: Do not mind the c beside the Orkadol at the opening text,because I am not a Professional typer.

Cherylfrancis

Due to some reasons,the release date of Orkadol part 2 is pushed to April 3 to 6.If you wanna how many levels are going to be there in Orkadol,

Orkadol part 1 3/30/14  - Medieval outpost to the entrance of Orkadol rice terraces

Orkadol part 2 4/3/14 to 4/6/14 - Orkadol rice terraces part 1 of 3

Orkadol part 3(Boss:Nexus 1.0) 4/8/14 to 4/11/14 - Orkadol rice terraces part 2 of 3

Orkadol part 4 4/11/14 to 4/14/14 - Orkadol rice terraces part 3 of 3

Orkadol part 5 4/14/14 to 4/17/14 - Winter taiga part 1 of 3

Orkadol part 6 4/16/14 to 4/20/14 - Winter taiga part 2 of 3

Orkadol part 7(Boss:Winter wonder-nexus) - Winter taiga part 3 of 3

Orkadol part 8 4/18/14 to 4/22/14 - Spring savanna part 1 of 2

Orkadol part 9(Boss:Nexus 2.0) 4/20/14 -Spring savanna part 2 of 2

Orkadol part 10(Boss: Ultra nexus 1) - In the skies part 1 of 2

Orkadol part 11(Boss:True nexus) - In the skies part 2 of 2


So stay tuned for the releases! :)

I am also adding more series in the next weeks.
Remember that Orkadol(Part 1) is my first CW3 map!



Helper

Good to hear that you are working on a series. Always fun to play as a map maker develops a theme (and his skills and abilities).
Keep in mind that:
(1) you don't have to work with the full 256x256. A map should only be as large as the game play requires. Excessive scrolling can detract from the fun, and
(2) think carefully about including an Inhibitor. You put a lot of effort into this game with the design and layout, but it becomes a quick 90-120 second game by simply attacking the Inhibitor.

Thank you for the work you're doing. I look forward to playing more.
H