Custom Map #674: Pillar. By: Snakey

Started by AutoPost, June 16, 2014, 06:55:51 PM

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AutoPost

This topic is for discussion of map #674: Pillar


Author: Snakey
Size: 128x128

Desc:
Work outward from the center.

Courtesy

Meh.
Even having taken out three of the towers before snakey probably expects you to, this map is a super slog. No extra energy, no aether* and no anti-creeper until after you don't need it.

Beating it right now because I have nothing better to do :P

Helper

Quote from: Courtesy on June 16, 2014, 07:11:40 PM
Meh.
Even having taken out three of the towers before snakey probably expects you to, this map is a super slog. No extra energy, no aether* and no anti-creeper until after you don't need it.

Beating it right now because I have nothing better to do :P

Gently please :)
Someone put time and effort into giving us something to do - even if only because we 'have nothing better to do'.
:)

I haven't started yet, but are you sure there is no Aether? I'm looking at two Totems.
H

Courtesy

Oh my apologies. I most certainly do not mean to be rude.
Yeah there is totems down there, but if you fail to claim the bottom zone in an early push you're left with no access to aether or ore for a vast majority of the level. It just felt a bit needlessly grindy. I still sat through to completion, so it couldn't be that terrible though. It was interesting as a survival map.

Jerdog

It didn't take that long.  I wouldn't call it a slog

Helper

Quote from: Courtesy on June 16, 2014, 08:40:07 PM
Yeah there is totems down there, but if you fail to claim the bottom zone in an early push you're left with no access to aether or ore for a vast majority of the level.

I was able to take out both Towers and Runners Nests right at the start, and got my Forge working pretty quickly. Made a couple of dumb tactical mistakes (as usual), but got through the whole thing fairly quickly.
H

Courtesy

I wasn't quick enough for that. I only could get rid of the two towers and a single runner nest. But it's also relatively clear this isn't something the map maker expected.

Helper

#7
Quote from: Courtesy on June 17, 2014, 01:46:52 PM
I wasn't quick enough for that. I only could get rid of the two towers and a single runner nest. But it's also relatively clear this isn't something the map maker expected.

This took me about 4-5 re-starts to get the timing right. The clock time is 1:29.8

Spoiler
[close]

Grayzzur

I was only able to take out the spore towers before falling back and building up. It was a little bit of a slog on the initial push, but it picks up quick once you get a PZ Bertha firing. The totems do help speed up the last push a little bit. I do like this map.

I think it might be a more interesting challenge if it were not possible to take out any towers right at the start, but to compensate for that there'd need to be a totem and some ore near the center or it would turn into a slogfest.
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker