Custom Map #129: UnitFactory. By: malibo29

Started by AutoPost, January 20, 2014, 04:33:08 PM

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AutoPost

This topic is for discussion of map #129: UnitFactory


Author: malibo29
Size: 131x131

Desc:
You are stranded on a long-left world. But several factories are still working. Let's see if you can use them.

Asbestos


Grauniad

#2
Can someone please explain to me how to clone units? I can't figure it out. :(

Nevermind, I figured it out (kind of) by trying to build a ore rig on the ore deposit next to the first factory... :( 
A goodnight to all and to all a good night - Goodnight Moon

knucracker

Very creative...
What's next, somebody gonna make a Civilization like economy with farms and such around your factories? :)

Cavemaniac

Quote from: virgilw on January 20, 2014, 06:03:44 PM
Very creative...
What's next, somebody gonna make a Civilization like economy with farms and such around your factories? :)

MadMag's already brought a us a map called 'The Settlers' and someone else brought us Mine Sweeper so Civilization isn't beyond the realms of possibility...
Be yourself. Everyone else is already taken.

Flabort

Hmm... hahaha... hahahahahah...HAHAHAHAHA!
I will be attempting to implement Carcassone in CRPL. No expansions, just the straight game. Vs 2 CPU players, I can't exactly do multiplayer without scripts outside CRPL.

However, this will require much scripting. I will start a topic in the Coder's Corner on the subject.
I believe one of the newer CRPL calls will be useful... what were they, FloodFillTerrain and PathFindTerrain?
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

pawel345

A really fun map :D I was a bit irritated by the island factories since they destroyed everything that was build on the islands not only the structures that where placed directly by them.

bashwell

This looks like a really fun map, but I'm having a lot of trouble surviving the first 10 or so minutes. I've figured out about the little gap in the air exclusion stuff I can sneak a Guppy into on the right hand side of the map, but the spores just end up slaughtering me. I can't get enough energy or defenses fast enough. Any advice?

pawel345

This is my advice:

Spoiler
Secure the initial island and place a reactor on 1 of the PZ(the further one) and a beam on the other one. A PZ beam will take care of all the initial spores, you will need to build some more as the top left corner towers activate.
[close]

Helper

#9
This one is a real barn-burner.
I have to quit beating on it for a while, but I'll be back.


Helper

I had a great deal of fun playing this.
Are there some kind of restrictions in place for which factories can reproduce which units?
The only factory that consistently built anything I wanted was the one down near the bottom left.

Loren Pechtel

Quote from: pawel345 on January 21, 2014, 04:33:58 PM
This is my advice:

Spoiler
Secure the initial island and place a reactor on 1 of the PZ(the further one) and a beam on the other one. A PZ beam will take care of all the initial spores, you will need to build some more as the top left corner towers activate.
[close]

What location are you speaking of?  I see no way to secure *ANY* islands.  The hole in the coverage is fine to take out the spore tower but that's it, the factory eats any relay I put on the island and thus I have no way to expand from there.  When the spore towers in the NW come on line I don't have what it takes to meet them.

Katra

If I remember right a nullifier on the beam tower PZ will kill the AET next island up allowing you to relay to that island.
Power. Power! I must have more POWER!

Loren Pechtel

Quote from: Katra on March 19, 2014, 11:06:57 PM
If I remember right a nullifier on the beam tower PZ will kill the AET next island up allowing you to relay to that island.

That might be possible but it still doesn't let you land a CM (there's no space) nor connect the islands.  Given time you could put a beam on each PZ and keep them supplied by guppies but by the time that's set up I would be long dead--the build rate is so slow at first.


I really like the idea of the map, I just wish I could actually survive it.