Custom Map #236: Arrakis Prime. By: First

Started by AutoPost, February 17, 2014, 09:51:05 PM

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teknotiss

Quote from: Helper on February 19, 2014, 07:10:22 AM
Quote from: TLMike on February 19, 2014, 06:17:04 AM
This guy.

Not sure what that means.

i guess the context is lost in text  ??? perhaps emoticons could have added clarity?  ::)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Katra

Definitely a different kind of battle. After about 25 minutes the worms were so fast they would pass through the range of a nullifier even when passing directly UNDER the nullifier; so you'll have to rely entirely on your point defense. I started with a maker set to 'always on' fight by each mine. By the end I had generated quite a set of creeper lakes. In between I used a combination of nullifier 'mines' and  mobile reaction forces of cannon and beams.
Power. Power! I must have more POWER!

First

Ya, I slowed the worms down in Arrakis Prime II, so the nullifiers can kill them.

It helps to have some AC pooled around in case one gets through.

- First