CRPL - Queue/Abort the queued move of another unit

Started by First, February 18, 2014, 02:44:15 AM

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First

I'm thinking to queue or abort the move of a player unit from a crpl core. Destroy and Damage have a uid reference, so I can do the worst. How about QueueMove and/or AbortMove?

- First

Annonymus

If a topic started by me is in the wrong place feel free to move it at anytime.